| Prio | Original string | Translation | — |
|---|---|---|---|
| The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
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The tooltip shows all traits of a turret. You have to log in to edit this translation.
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| These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
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| Integrity Field Generators are an excellent way to ensure that your ship can take a few hits while you don't have \c(0d0)Shields\c() yet. | You have to log in to add a translation. | Details | |
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Integrity Field Generators are an excellent way to ensure that your ship can take a few hits while you don't have \c(0d0)Shields\c() yet. You have to log in to edit this translation.
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| Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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| Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. | You have to log in to add a translation. | Details | |
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Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. You have to log in to edit this translation.
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| There are a number of \c(0d0)Legendary Turrets\c(). | You have to log in to add a translation. | Details | |
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There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to edit this translation.
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| Legendary Turrets | You have to log in to add a translation. | Details | |
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Legendary Turrets You have to log in to edit this translation.
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| There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
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There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
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| Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
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| They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
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They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
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| Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
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Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
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| \c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. | You have to log in to add a translation. | Details | |
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\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. You have to log in to edit this translation.
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| Repair Beams | You have to log in to add a translation. | Details | |
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Repair Beams You have to log in to edit this translation.
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| Others can even bypass shields entirely or damage more than one block at a time. | You have to log in to add a translation. | Details | |
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Others can even bypass shields entirely or damage more than one block at a time. You have to log in to edit this translation.
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| Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). | You have to log in to add a translation. | Details | |
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Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). You have to log in to edit this translation.
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