Avorion Translation Server

Translation of Avorion: Korean

1 3895 3896 3897 3898 3899 6510
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to add a translation. Details

If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to add a translation. Details

Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to add a translation. Details

Just fly close to what you want to dock and hold \c(fff)[${dock}]\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to add a translation. Details

To use fighters you will need \c(0d0)Hangar\c() to put them in.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to add a translation. Details

\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to add a translation. Details

If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Transport Mode You have to log in to add a translation. Details

Transport Mode

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
1 3895 3896 3897 3898 3899 6510
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as