| Prio | Original string | Translation | — |
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| A \c(0d0)Lightning Gun\c() is an energy based weapon that shoots rays of lightning. | You have to log in to add a translation. | Details | |
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A \c(0d0)Lightning Gun\c() is an energy based weapon that shoots rays of lightning. You have to log in to edit this translation.
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| Each faction controls their \c(0d0)Central Faction Area\c(). | You have to log in to add a translation. | Details | |
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Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to edit this translation.
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| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
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| Others can even bypass shields entirely or damage more than one block at a time. | You have to log in to add a translation. | Details | |
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Others can even bypass shields entirely or damage more than one block at a time. You have to log in to edit this translation.
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| Factions have settled in most parts of the Galaxy and have claimed territory. | You have to log in to add a translation. | Details | |
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Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to edit this translation.
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| It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
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| Lighting Gun | You have to log in to add a translation. | Details | |
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Lighting Gun You have to log in to edit this translation.
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| However, it has a rather slow firing-rate and tends to overheat. | You have to log in to add a translation. | Details | |
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However, it has a rather slow firing-rate and tends to overheat. You have to log in to edit this translation.
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| If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. | You have to log in to add a translation. | Details | |
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If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. You have to log in to edit this translation.
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| You can buy torpedoes at \c(0d0)Equipment Docks\c() or collect them as loot. | You have to log in to add a translation. | Details | |
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You can buy torpedoes at \c(0d0)Equipment Docks\c() or collect them as loot. You have to log in to edit this translation.
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| Faction Areas | You have to log in to add a translation. | Details | |
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Faction Areas You have to log in to edit this translation.
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| Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. | You have to log in to add a translation. | Details | |
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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to edit this translation.
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| It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). | You have to log in to add a translation. | Details | |
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It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). You have to log in to edit this translation.
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| Some weapons do more damage to shields, others do more damage to hull. | You have to log in to add a translation. | Details | |
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Some weapons do more damage to shields, others do more damage to hull. You have to log in to edit this translation.
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| After being damaged, shields will recharge automatically over time. | You have to log in to add a translation. | Details | |
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After being damaged, shields will recharge automatically over time. You have to log in to edit this translation.
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