| Prio | Original string | Translation | — |
|---|---|---|---|
| Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
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Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
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| If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! | You have to log in to add a translation. | Details | |
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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to edit this translation.
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| A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
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A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
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| Force Gun | You have to log in to add a translation. | Details | |
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Force Gun You have to log in to edit this translation.
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| This makes them very effective against \c(0d0)Fighters\c(). | You have to log in to add a translation. | Details | |
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This makes them very effective against \c(0d0)Fighters\c(). You have to log in to edit this translation.
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| Flying through those areas means high risk but high reward. | You have to log in to add a translation. | Details | |
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Flying through those areas means high risk but high reward. You have to log in to edit this translation.
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| But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. | You have to log in to add a translation. | Details | |
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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to edit this translation.
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| Anti Fighter | You have to log in to add a translation. | Details | |
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Anti Fighter You have to log in to edit this translation.
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| They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). You have to log in to edit this translation.
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| As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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| To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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| \c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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| A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. | You have to log in to add a translation. | Details | |
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A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. You have to log in to edit this translation.
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| Pulse Cannon | You have to log in to add a translation. | Details | |
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Pulse Cannon You have to log in to edit this translation.
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| It shoots rays that do electrical damage and that are ineffective against \c(0d0)Stone\c(). | You have to log in to add a translation. | Details | |
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It shoots rays that do electrical damage and that are ineffective against \c(0d0)Stone\c(). You have to log in to edit this translation.
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