| Prio | Original string | Translation | — |
|---|---|---|---|
| \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
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\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
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| In addition to repairs, at a \c(0d0)Repair Dock\c() you can buy \c(0d0)Reconstruction Kits\c(). These handy items allow you to quickly reassemble your ship in case it is destroyed. | You have to log in to add a translation. | Details | |
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In addition to repairs, at a \c(0d0)Repair Dock\c() you can buy \c(0d0)Reconstruction Kits\c(). These handy items allow you to quickly reassemble your ship in case it is destroyed. You have to log in to edit this translation.
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| Point Defense Weapons | You have to log in to add a translation. | Details | |
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Point Defense Weapons You have to log in to edit this translation.
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| Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
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Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
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| A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
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A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
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| Force Gun | You have to log in to add a translation. | Details | |
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Force Gun You have to log in to edit this translation.
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| This makes them very effective against \c(0d0)Fighters\c(). | You have to log in to add a translation. | Details | |
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This makes them very effective against \c(0d0)Fighters\c(). You have to log in to edit this translation.
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| Anti Fighter | You have to log in to add a translation. | Details | |
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Anti Fighter You have to log in to edit this translation.
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| They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). You have to log in to edit this translation.
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| As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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| If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. | You have to log in to add a translation. | Details | |
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If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. You have to log in to edit this translation.
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| The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
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The tooltip shows all traits of a turret. You have to log in to edit this translation.
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| A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. | You have to log in to add a translation. | Details | |
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A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. You have to log in to edit this translation.
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| These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
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| Pulse Cannon | You have to log in to add a translation. | Details | |
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Pulse Cannon You have to log in to edit this translation.
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