| Prio | Original string | Translation | — |
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| The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
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The tooltip shows all traits of a turret. You have to log in to edit this translation.
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| These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
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| To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
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To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
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| Faction Areas | You have to log in to add a translation. | Details | |
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Faction Areas You have to log in to edit this translation.
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| Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. | You have to log in to add a translation. | Details | |
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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to edit this translation.
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| Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. | You have to log in to add a translation. | Details | |
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Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. You have to log in to edit this translation.
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| Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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| Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
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| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
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| Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). | You have to log in to add a translation. | Details | |
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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to edit this translation.
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| Others can even bypass shields entirely or damage more than one block at a time. | You have to log in to add a translation. | Details | |
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Others can even bypass shields entirely or damage more than one block at a time. You have to log in to edit this translation.
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| Some weapons do more damage to shields, others do more damage to hull. | You have to log in to add a translation. | Details | |
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Some weapons do more damage to shields, others do more damage to hull. You have to log in to edit this translation.
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| There are many different weapon types with different features. | You have to log in to add a translation. | Details | |
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There are many different weapon types with different features. You have to log in to edit this translation.
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| There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. | You have to log in to add a translation. | Details | |
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There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to edit this translation.
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