| Prio | Original string | Translation | — |
|---|---|---|---|
| Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. | You have to log in to add a translation. | Details | |
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Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. You have to log in to edit this translation.
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| A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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| Bolter | You have to log in to add a translation. | Details | |
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Bolter You have to log in to edit this translation.
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| Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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| A \c(0d0)Laser\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Laser\c() is an energy-based weapon. You have to log in to edit this translation.
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| Laser | You have to log in to add a translation. | Details | |
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Laser You have to log in to edit this translation.
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| It doesn't overheat very fast and it is very reliable. | You have to log in to add a translation. | Details | |
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It doesn't overheat very fast and it is very reliable. You have to log in to edit this translation.
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| A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
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| Chain Gun | You have to log in to add a translation. | Details | |
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Chain Gun You have to log in to edit this translation.
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| All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
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All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
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| Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
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| Transport Mode | You have to log in to add a translation. | Details | |
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Transport Mode You have to log in to edit this translation.
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| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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| A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
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A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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| Cannon | You have to log in to add a translation. | Details | |
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Cannon You have to log in to edit this translation.
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