Avorion Translation Server

Translation of Avorion: Korean

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Prio Original string Translation
Manage You have to log in to add a translation. Details

Manage

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
  • ./data/scripts/entity/showshipwindow.lua:
  • ./data/scripts/player/map/mapcommands.lua:
Priority of the original:
normal
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Compact View You have to log in to add a translation. Details

Compact View

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Sort Crafts in Current Sector Up You have to log in to add a translation. Details

Sort Crafts in Current Sector Up

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Sort Stations Up You have to log in to add a translation. Details

Sort Stations Up

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Sort Ships Up You have to log in to add a translation. Details

Sort Ships Up

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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New world bosses have appeared in multiple sectors of the game! You'll find them in several \c(0d0)hidden mass sectors\c() throughout the entire galaxy. \c(fff)NOTE\c(): New bosses and sectors were introduced into the game. Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map. You have to log in to add a translation. Details

New world bosses have appeared in multiple sectors of the game! You'll find them in several \c(0d0)hidden mass sectors\c() throughout the entire galaxy. \c(fff)NOTE\c(): New bosses and sectors were introduced into the game. Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
Priority of the original:
normal
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World Bosses You have to log in to add a translation. Details

World Bosses

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
Priority of the original:
normal
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Unlisted You have to log in to add a translation. Details

Unlisted

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
  • ./Client/ClientUI/Menu/ModUploadWorkshopTab.cpp:
Priority of the original:
normal
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Jump Range (Escorting Ships) You have to log in to add a translation. Details

Jump Range (Escorting Ships)

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
Priority of the original:
normal
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Additional 3D Assets You have to log in to add a translation. Details

Additional 3D Assets

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Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
Priority of the original:
normal
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Controls additional fighter squadrons (10 max) You have to log in to add a translation. Details

Controls additional fighter squadrons (10 max)

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
  • ./data/scripts/systems/behemothcarriersystem.lua:
  • ./data/scripts/systems/fightersquadsystem.lua:
Priority of the original:
normal
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%1% has not jumped for 5 minutes because it is waiting for an escorting ship. You have to log in to add a translation. Details

%1% has not jumped for 5 minutes because it is waiting for an escorting ship.

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Meta

Status:
untranslated
References:
  • ./Common/Game/AI/JumpState.cpp:
Priority of the original:
normal
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One of your crafts can't follow its target %s because it can't jump far enough. You have to log in to add a translation. Details

One of your crafts can't follow its target %s because it can't jump far enough.

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Meta

Status:
untranslated
References:
  • ./Common/Game/AI/FollowState.cpp:
Priority of the original:
normal
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Your craft %1% can't follow %2% because it can't jump far enough. You have to log in to add a translation. Details

Your craft %1% can't follow %2% because it can't jump far enough.

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Meta

Status:
untranslated
References:
  • ./Common/Game/AI/FollowState.cpp:
Priority of the original:
normal
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Hull Polarizer generic name for 'W-${designation}-Hull Polarizer ${rarity}' You have to log in to add a translation. Details

Hull Polarizer

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Status:
untranslated
Context:
generic name for 'W-${designation}-Hull Polarizer ${rarity}'
References:
  • ./data/scripts/systems/weaknesssystem.lua:
Priority of the original:
normal
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