Avorion Translation Server

Translation of Avorion: Italian

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Transfer All Torpedoes of This Shaft You have to log in to add a translation. Details

Transfer All Torpedoes of This Shaft

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  • ./data/scripts/entity/transfercrewgoods.lua:
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[Drag & Drop / Shift Click] Transfer Passengers You have to log in to add a translation. Details

[Drag & Drop / Shift Click] Transfer Passengers

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  • ./data/scripts/entity/transfercrewgoods.lua:
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Paid %1% Credits to reinitialize turret composition AI. You have to log in to add a translation. Details

Paid %1% Credits to reinitialize turret composition AI.

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  • ./data/scripts/entity/merchants/turretfactory.lua:
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You can only do that if you own the station. You have to log in to add a translation. Details

You can only do that if you own the station.

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  • ./data/scripts/entity/merchants/turretfactory.lua:
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Reinitialize Turret Composition AI: ¢${price} You have to log in to add a translation. Details

Reinitialize Turret Composition AI: ¢${price}

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  • ./data/scripts/entity/merchants/turretfactory.lua:
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Highly Energyproof Materials You have to log in to add a translation. Details

Highly Energyproof Materials

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

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Plural: Ancient Artifacts

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c(). You have to log in to add a translation. Details

Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Every \c(3dd)Rift Mission\c() has specific requirements that every ship that wants to take part must fulfill. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has specific requirements that every ship that wants to take part must fulfill.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c(). You have to log in to add a translation. Details

Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Auto-Research Trash Items You have to log in to add a translation. Details

Auto-Research Trash Items

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  • ./data/scripts/entity/merchants/researchstation.lua:
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