Avorion Translation Server

Translation of Avorion: Italian

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This station doesn't buy goods from traders. You have to log in to add a translation. Details

This station doesn't buy goods from traders.

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References:
  • ./data/scripts/entity/merchants/tradingpost.lua:
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This station buys goods from traders. You have to log in to add a translation. Details

This station buys goods from traders.

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  • ./data/scripts/entity/merchants/tradingpost.lua:
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\s(%1%:%2%) %3%'s population consumed %4% %5% and paid you ¢%6% for it (¢%7% profit). You have to log in to add a translation. Details

\s(%1%:%2%) %3%'s population consumed %4% %5% and paid you ¢%6% for it (¢%7% profit).

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References:
  • ./data/scripts/lib/tradingmanager.lua:
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%1% (%2%) 1: button name, 2: hotkey You have to log in to add a translation. Details

%1% (%2%)

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Context:
1: button name, 2: hotkey
References:
  • ./Client/ClientUI/Hud/BuildingUtilities.cpp:
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Note: Additionally, the price of this good is influenced by your factories' current stock, and your relations to the buyer. You have to log in to add a translation. Details

Note: Additionally, the price of this good is influenced by your factories' current stock, and your relations to the buyer.

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  • ./data/scripts/entity/merchants/factory.lua:
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Note: This is a regional effect, and has no influence on the amount of traders visiting your factory. You have to log in to add a translation. Details

Note: This is a regional effect, and has no influence on the amount of traders visiting your factory.

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  • ./data/scripts/entity/merchants/factory.lua:
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Prices for ${goods} are unchanged in this region. There is no special regional demand for this good. You have to log in to add a translation. Details

Prices for ${goods} are unchanged in this region. There is no special regional demand for this good.

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  • ./data/scripts/entity/merchants/factory.lua:
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Prices for ${goods} are ${percentage} lower in this region, because there is a high supply for this good. You have to log in to add a translation. Details

Prices for ${goods} are ${percentage} lower in this region, because there is a high supply for this good.

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  • ./data/scripts/entity/merchants/factory.lua:
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Prices for ${goods} are ${percentage} higher in this region, because there is a high demand for this good. You have to log in to add a translation. Details

Prices for ${goods} are ${percentage} higher in this region, because there is a high demand for this good.

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References:
  • ./data/scripts/entity/merchants/factory.lua:
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Note: Additionally, the price of this good is influenced by your factories' current stock, and your relations to the seller. You have to log in to add a translation. Details

Note: Additionally, the price of this good is influenced by your factories' current stock, and your relations to the seller.

You have to log in to edit this translation.

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References:
  • ./data/scripts/entity/merchants/factory.lua:
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Note: Prices are influenced by regional supply and demand. You have to log in to add a translation. Details

Note: Prices are influenced by regional supply and demand.

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  • ./data/scripts/entity/merchants/factory.lua:
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${c}${price} - Final Price You have to log in to add a translation. Details

${c}${price} - Final Price

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  • ./data/scripts/entity/merchants/factory.lua:
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x ${factor}% - Regional Supply/Demand You have to log in to add a translation. Details

x ${factor}% - Regional Supply/Demand

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  • ./data/scripts/entity/merchants/factory.lua:
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x ${factor}% - Base Price Factor You have to log in to add a translation. Details

x ${factor}% - Base Price Factor

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  • ./data/scripts/entity/merchants/factory.lua:
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${c}${price} - Base Price You have to log in to add a translation. Details

${c}${price} - Base Price

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References:
  • ./data/scripts/entity/merchants/factory.lua:
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