Avorion Translation Server

Translation of Avorion: Italian

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(optional) ${numCollected} / ${numToCollect} collected You have to log in to add a translation. Details

(optional) ${numCollected} / ${numToCollect} collected

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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(optional) Collect more ${good} to earn a bonus You have to log in to add a translation. Details

(optional) Collect more ${good} to earn a bonus

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Collect ${good}: ${numCollected} / ${numToCollect} You have to log in to add a translation. Details

Collect ${good}: ${numCollected} / ${numToCollect}

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Each rift mission has a certain \c(3dd)Extraction\c(). This is the only way to get back out of the rift. You have to log in to add a translation. Details

Each rift mission has a certain \c(3dd)Extraction\c(). This is the only way to get back out of the rift.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Salvage the scanned wreckage to retrieve the goods You have to log in to add a translation. Details

Salvage the scanned wreckage to retrieve the goods

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these. You have to log in to add a translation. Details

Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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The \c(3dd)Light Buoys\c() in Rifts are flashing in a direction. This way you can see if you are flying into or out of the sector. You have to log in to add a translation. Details

The \c(3dd)Light Buoys\c() in Rifts are flashing in a direction. This way you can see if you are flying into or out of the sector.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ancient Wreckage You have to log in to add a translation. Details

Ancient Wreckage

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Rifts are vast. Follow the \c(3dd)Light Buoys\c() to explore the whole Rift. You have to log in to add a translation. Details

Rifts are vast. Follow the \c(3dd)Light Buoys\c() to explore the whole Rift.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Find and scan an Ancient Wreckage to locate the data You have to log in to add a translation. Details

Find and scan an Ancient Wreckage to locate the data

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Are you ready to salvage the data from the old stations? You have to log in to add a translation. Details

Are you ready to salvage the data from the old stations?

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way. You have to log in to add a translation. Details

I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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The \c(3dd)Xsotan\c() will be able to locate you when straying too far from areas with lots of mass. You are safe as long as you stay near \c(3dd)Asteroids\c(). You have to log in to add a translation. Details

The \c(3dd)Xsotan\c() will be able to locate you when straying too far from areas with lots of mass. You are safe as long as you stay near \c(3dd)Asteroids\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects. You have to log in to add a translation. Details

Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Stations need a minimum crew of 30 people (and quarters) to function. You have to log in to add a translation. Details

Stations need a minimum crew of 30 people (and quarters) to function.

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