Avorion Translation Server

Translation of Avorion: Italian

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Hyper-Trader v${version}.${patch} You have to log in to add a translation. Details

Hyper-Trader v${version}.${patch}

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References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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Long-Distance-Trader v${version}.${patch} You have to log in to add a translation. Details

Long-Distance-Trader v${version}.${patch}

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References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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Enemies HATE this trick! You have to log in to add a translation. Details

Enemies HATE this trick!

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  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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${serial}-${rarity} Energizing ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} Energizing ${name}

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Context:
ex: 1Q-4000 Shielder
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  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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${serial}-${rarity} Energizing Reviving ${name} ex: 1Q-4000 Reviving Shield Booster You have to log in to add a translation. Details

${serial}-${rarity} Energizing Reviving ${name}

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Context:
ex: 1Q-4000 Reviving Shield Booster
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  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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Guardian You have to log in to add a translation. Details

Guardian

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  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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Nobody actually knows how it works. You have to log in to add a translation. Details

Nobody actually knows how it works.

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  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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Hyperspace Charge Energy You have to log in to add a translation. Details

Hyperspace Charge Energy

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References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
  • ./data/scripts/systems/hyperspacebooster.lua:
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Energizing You have to log in to add a translation. Details

Energizing

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  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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One Ship Army. You have to log in to add a translation. Details

One Ship Army.

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References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
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Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
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Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
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Rifts are vast. Follow the \c(3dd)Light Buoys\c() to explore the whole Rift. You have to log in to add a translation. Details

Rifts are vast. Follow the \c(3dd)Light Buoys\c() to explore the whole Rift.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now. You have to log in to add a translation. Details

Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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The \c(3dd)Xsotan\c() will be able to locate you when straying too far from areas with lots of mass. You are safe as long as you stay near \c(3dd)Asteroids\c(). You have to log in to add a translation. Details

The \c(3dd)Xsotan\c() will be able to locate you when straying too far from areas with lots of mass. You are safe as long as you stay near \c(3dd)Asteroids\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Light Buoys\c() in Rifts are flashing in a direction. This way you can see if you are flying into or out of the sector. You have to log in to add a translation. Details

The \c(3dd)Light Buoys\c() in Rifts are flashing in a direction. This way you can see if you are flying into or out of the sector.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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