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Increasing the generated \c(0d0)energy output\c() and battery \c(0d0)recharge rate\c() can be achieved with a \c(0d0)Generator Upgrade\c(). | You have to log in to add a translation. | Details | |
Increasing the generated \c(0d0)energy output\c() and battery \c(0d0)recharge rate\c() can be achieved with a \c(0d0)Generator Upgrade\c(). You have to log in to edit this translation.
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Control ships together with your friends. Define \c(0d0)additional seats\c() and their \c(0d0)roles\c() in the \c(0d0)Co-op Control Menu\c()! | You have to log in to add a translation. | Details | |
Control ships together with your friends. Define \c(0d0)additional seats\c() and their \c(0d0)roles\c() in the \c(0d0)Co-op Control Menu\c()! You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Ship Menu\c() contains overviews for \c(0d0)Turrets\c(), \c(0d0)Crew\c(), \c(0d0)Subsystems\c(), \c(0d0)Goods\c(), \c(0d0)Fighters\c() and \c(0d0)Torpedoes\c() of the ship you are currently flying. You'll also find the ship's \c(0d0)Co-op Control\c() settings here. To open this menu press \c(fff)${shipMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Ship Menu\c() contains overviews for \c(0d0)Turrets\c(), \c(0d0)Crew\c(), \c(0d0)Subsystems\c(), \c(0d0)Goods\c(), \c(0d0)Fighters\c() and \c(0d0)Torpedoes\c() of the ship you are currently flying. You'll also find the ship's \c(0d0)Co-op Control\c() settings here. To open this menu press \c(fff)${shipMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Player Menu\c() contains an overview over your \c(0d0)Ships\c(), \c(0d0)Inventory\c(), \c(0d0)Relationships\c() to NPC factions, \c(0d0)Missions\c() and your \c(0d0)Alliance\c(). You can open it with \c(fff)${playerMenu}\c(). You have to log in to edit this translation.
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You can adjust the \c(0d0)camera position\c() by holding \c(fff)${displaceCam}\c() and simultaneously moving the \c(fff)Mouse\c(). If you hold \c(fff)${displaceCam}\c() and don't move the mouse, the camera will snap back to default.↵ If your ship is too close to the camera (or too far off), try \c(0d0)zooming\c() in or out with the \c(fff)Mouse Wheel\c()! | You have to log in to add a translation. | Details | |
You can adjust the \c(0d0)camera position\c() by holding \c(fff)${displaceCam}\c() and simultaneously moving the \c(fff)Mouse\c(). If you hold \c(fff)${displaceCam}\c() and don't move the mouse, the camera will snap back to default.↵ If your ship is too close to the camera (or too far off), try \c(0d0)zooming\c() in or out with the \c(fff)Mouse Wheel\c()! You have to log in to edit this translation.
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While flying forward you can hold \c(fff)${space}\c() to \c(0d0)boost\c(). Additionally you can \c(0d0)roll\c() with \c(fff)${rollLeft}\c() and \c(fff)${rollRight}\c(), and move the ship \c(0d0)up\c() and \c(0d0)down\c() with \c(fff)${moveUp}\c() and \c(fff)${moveDown}\c(), respectively. | You have to log in to add a translation. | Details | |
While flying forward you can hold \c(fff)${space}\c() to \c(0d0)boost\c(). Additionally you can \c(0d0)roll\c() with \c(fff)${rollLeft}\c() and \c(fff)${rollRight}\c(), and move the ship \c(0d0)up\c() and \c(0d0)down\c() with \c(fff)${moveUp}\c() and \c(fff)${moveDown}\c(), respectively. You have to log in to edit this translation.
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By default you steer your ship with \c(fff)${W}\c(), \c(fff)${A}\c(), \c(fff)${S}\c(), \c(fff)${D}\c() and \c(fff)Mouse\c().↵ ↵ \c(dd5)Warning: there is no friction in space. In order to brake sharply you'll have to flip and accelerate or even boost in the opposite direction!\c() | You have to log in to add a translation. | Details | |
By default you steer your ship with \c(fff)${W}\c(), \c(fff)${A}\c(), \c(fff)${S}\c(), \c(fff)${D}\c() and \c(fff)Mouse\c().↵ ↵ \c(dd5)Warning: there is no friction in space. In order to brake sharply you'll have to flip and accelerate or even boost in the opposite direction!\c() You have to log in to edit this translation.
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While flying forward you can hold \c(fff)${space}\c() to \c(0d0)boost\c(). Additionally you can \c(0d0)roll\c() with \c(fff)${rollLeft}\c() and \c(fff)${rollRight}\c(), and move the ship \c(0d0)up\c() and \c(0d0)down\c() with \c(fff)${moveUp}\c() and \c(fff)${moveDown}\c(), respectively. | You have to log in to add a translation. | Details | |
While flying forward you can hold \c(fff)${space}\c() to \c(0d0)boost\c(). Additionally you can \c(0d0)roll\c() with \c(fff)${rollLeft}\c() and \c(fff)${rollRight}\c(), and move the ship \c(0d0)up\c() and \c(0d0)down\c() with \c(fff)${moveUp}\c() and \c(fff)${moveDown}\c(), respectively. You have to log in to edit this translation.
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Confirm Abandoning Allies | You have to log in to add a translation. | Details | |
Confirm Abandoning Allies You have to log in to edit this translation.
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