Avorion Translation Server

Translation of Avorion: Indonesian

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Prio Original string Translation
Pick Color from Selected Block You have to log in to add a translation. Details

Pick Color from Selected Block

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingColorsWindow.cpp:
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Apply Current Color to Selection You have to log in to add a translation. Details

Apply Current Color to Selection

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingColorsWindow.cpp:
Priority of the original:
normal
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Select All Blocks with the Current Color You have to log in to add a translation. Details

Select All Blocks with the Current Color

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingColorsWindow.cpp:
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normal
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Seamlessly matches the shape and rotation of the current block to the other shape if possible. You have to log in to add a translation. Details

Seamlessly matches the shape and rotation of the current block to the other shape if possible.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingBlocksWindow.cpp:
Priority of the original:
normal
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Matches the size of the current block to the side of the block that you are hovering over. You have to log in to add a translation. Details

Matches the size of the current block to the side of the block that you are hovering over.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingBlocksWindow.cpp:
Priority of the original:
normal
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This would remove a turret because of its material (Safe Mode) You have to log in to add a translation. Details

This would remove a turret because of its material (Safe Mode)

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
Priority of the original:
normal
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%1% x %2% x %3% Width x Height x Length You have to log in to add a translation. Details

%1% x %2% x %3%

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Status:
untranslated
Context:
Width x Height x Length
References:
  • ./Client/Client/Player/Building/BlockBrush.cpp:
  • ./Client/Client/Player/Building/BlockTemplateBrush.cpp:
  • ./Client/ClientUI/Hud/BuildingStats.cpp:
  • ./Client/ClientUI/Hud/ModifyWholeShipWindow.cpp:
  • ./Client/ClientUI/UIShipStatsDisplayer.cpp:
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normal
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The Battlestar Galactica is 1438 m (4720 ft) long, 537 m (1762 ft) wide and 183 m (602 ft) tall. Up to 5000 crew members are working on it at a time. You have to log in to add a translation. Details

The Battlestar Galactica is 1438 m (4720 ft) long, 537 m (1762 ft) wide and 183 m (602 ft) tall. Up to 5000 crew members are working on it at a time.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The Battlestar Galactica is 1438 m (4720 ft) long, 537 m (1762 ft) wide and 183 m (602 ft) tall. Up to 5000 crew members are working on it at a time. You have to log in to add a translation. Details

The Battlestar Galactica is 1438 m (4720 ft) long, 537 m (1762 ft) wide and 183 m (602 ft) tall. Up to 5000 crew members are working on it at a time.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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\c(3dd)Morale\c() of your \c(3dd)Crew\c() will drop after a certain amount of time if you don't pay them. You have to log in to add a translation. Details

\c(3dd)Morale\c() of your \c(3dd)Crew\c() will drop after a certain amount of time if you don't pay them.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Good \c(3dd)Morale\c() will make professional crew members ascend in rank, bad morale will reduce your crew's willingness to work and will eventually lead to a strike. You have to log in to add a translation. Details

Good \c(3dd)Morale\c() will make professional crew members ascend in rank, bad morale will reduce your crew's willingness to work and will eventually lead to a strike.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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\c(3dd)Morale\c() of your \c(3dd)Crew\c() will drop after a certain amount of time if you don't pay them. You have to log in to add a translation. Details

\c(3dd)Morale\c() of your \c(3dd)Crew\c() will drop after a certain amount of time if you don't pay them.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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The galactic consensus to measure \c(3dd)Fire Power\c() is \c(3dd)'Omicron'\c(). 100 \c(3dd)Omicron\c() is 100 of what earthlings call 'Damage per second'. You have to log in to add a translation. Details

The galactic consensus to measure \c(3dd)Fire Power\c() is \c(3dd)'Omicron'\c(). 100 \c(3dd)Omicron\c() is 100 of what earthlings call 'Damage per second'.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Strength of materials is categorized in order from \c(3dd)Iron\c() (lowest) to \c(3dd)Avorion\c() (highest). You have to log in to add a translation. Details

Strength of materials is categorized in order from \c(3dd)Iron\c() (lowest) to \c(3dd)Avorion\c() (highest).

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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The base durability of a \c(3dd)Fighter\c() depends on the material the fighter is made of. You have to log in to add a translation. Details

The base durability of a \c(3dd)Fighter\c() depends on the material the fighter is made of.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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