Avorion Translation Server

Translation of Avorion: Hungarian

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The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field. You have to log in to add a translation. Details

The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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Wonderful! We'll remove the samples shortly. The first scans look very promising. These samples will help us greatly in revolutionizing station building. Here's your payment, thank you for your services. You have to log in to add a translation. Details

Wonderful! We'll remove the samples shortly. The first scans look very promising. These samples will help us greatly in revolutionizing station building. Here's your payment, thank you for your services.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/collectresources.lua:
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You’re back! We’ll take the core and our equipment. This will give us a huge knowledge advancement! Your payment is on the way. You have to log in to add a translation. Details

You’re back! We’ll take the core and our equipment. This will give us a huge knowledge advancement! Your payment is on the way.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Inertia Field, intensity ${intensity} You have to log in to add a translation. Details

Inertia Field, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Inertia Field sector environment You have to log in to add a translation. Details

Inertia Field

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Energy generation too low (${energy} recommended). You have to log in to add a translation. Details

Energy generation too low (${energy} recommended).

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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The magnetic interference field of this sector impedes the internal processes in generators and electric circuits. Power generation is impaired. You have to log in to add a translation. Details

The magnetic interference field of this sector impedes the internal processes in generators and electric circuits. Power generation is impaired.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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One of our research groups went missing during the last expedition. We equipped the expedition with special Escape Pods. If these worked as intended, at least part of the research team should have saved themselves. However, they are no longer able to return by their own efforts. You have to log in to add a translation. Details

One of our research groups went missing during the last expedition. We equipped the expedition with special Escape Pods. If these worked as intended, at least part of the research team should have saved themselves. However, they are no longer able to return by their own efforts.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Magnetic Interference Field, intensity ${intensity} You have to log in to add a translation. Details

Magnetic Interference Field, intensity ${intensity}

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Magnetic Interference Field sector environment You have to log in to add a translation. Details

Magnetic Interference Field

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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We're going to use their own way of travel against them to perform a preemptive strike. Expect a strong Xsotan presence at the teleport destination. You have to log in to add a translation. Details

We're going to use their own way of travel against them to perform a preemptive strike. Expect a strong Xsotan presence at the teleport destination.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/fighttheswarm.lua:
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Screens that still respond to touch. They might contain important research data. You have to log in to add a translation. Details

Screens that still respond to touch. They might contain important research data.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/public/itrentitydbg.lua:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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normal
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Shipwrecked Research Vessel You have to log in to add a translation. Details

Shipwrecked Research Vessel

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/public/itrentitydbg.lua:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Farewell! You have to log in to add a translation. Details

Farewell!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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All the best to you! You have to log in to add a translation. Details

All the best to you!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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