Avorion Translation Server

Translation of Avorion: Hungarian

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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
Priority of the original:
normal
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

You have to log in to edit this translation.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
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