Avorion Translation Server

Translation of Avorion: Hungarian

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Prio Original string Translation
Blueprint You have to log in to add a translation. Details

Blueprint

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Status:
untranslated
References:
  • ./Common/Game/TurretTemplate.cpp:
Priority of the original:
normal
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Not enough room. You have to log in to add a translation. Details

Not enough room.

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Status:
untranslated
References:
  • ./Common/Game/Components/TorpedoLauncher.cpp:
Priority of the original:
normal
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A stranger gave you some suspicious goods to deliver in exchange for a lot of money. According to him the delivery will be easy. You have 60 minutes to deliver the goods. You have to log in to add a translation. Details

A stranger gave you some suspicious goods to deliver in exchange for a lot of money. According to him the delivery will be easy. You have 60 minutes to deliver the goods.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/story/smugglerdelivery.lua:
Priority of the original:
normal
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Destination sector is still being generated. You have to log in to add a translation. Details

Destination sector is still being generated.

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Status:
untranslated
References:
  • ./Server/Game/Components/EntityTransferrer.cpp:
Priority of the original:
normal
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WARNING: High Load Simulation enabled! Server will artificially simulate high load spikes. You have to log in to add a translation. Details

WARNING: High Load Simulation enabled! Server will artificially simulate high load spikes.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/IdentificationMessageHandler.cpp:
Priority of the original:
normal
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Boarding Shuttle Squad You have to log in to add a translation. Details

Boarding Shuttle Squad

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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Got %1% Credits of deposit back. You have to log in to add a translation. Details

Got %1% Credits of deposit back.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/transfervessel.lua:
Priority of the original:
normal
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Paid %1% Credits as deposit for the ship. You have to log in to add a translation. Details

Paid %1% Credits as deposit for the ship.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/transfervessel.lua:
Priority of the original:
normal
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We need %1% %2%, quickly! If you can deliver in the next 30 minutes we will pay you handsomely. Example: We need 150 Iron, quickly! ... You have to log in to add a translation. Details

We need %1% %2%, quickly! If you can deliver in the next 30 minutes we will pay you handsomely.

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Meta

Status:
untranslated
Context:
Example: We need 150 Iron, quickly! ...
References:
  • ./data/scripts/entity/merchants/resourcetrader.lua:
Priority of the original:
normal
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Pauses the game when the Avorion window loses focus (ie. Alt + TAB). You have to log in to add a translation. Details

Pauses the game when the Avorion window loses focus (ie. Alt + TAB).

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Pause When Inactive You have to log in to add a translation. Details

Pause When Inactive

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Community translation selected. This translation may be incomplete or contain errors. You can help translate Avorion on translate.avorion.net. You have to log in to add a translation. Details

Community translation selected. This translation may be incomplete or contain errors. You can help translate Avorion on translate.avorion.net.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Parent Folder You have to log in to add a translation. Details

Parent Folder

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/SavedDesignsSelection.cpp:
Priority of the original:
normal
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W-${designation}-Hull Polarizer ${rarity} You have to log in to add a translation. Details

W-${designation}-Hull Polarizer ${rarity}

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Status:
untranslated
References:
  • ./data/scripts/systems/weaknesssystem.lua:
Priority of the original:
normal
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If someone causes too much trouble and destroys or boards structures of other factions, the faction controlling the sector will call the sector out as a \c(0d0)Hazard Zone\c(). Civilian ships, traders and freighters will avoid this sector for a certain amount of time. Instead, military ships will appear and restore peace. You have to log in to add a translation. Details

If someone causes too much trouble and destroys or boards structures of other factions, the faction controlling the sector will call the sector out as a \c(0d0)Hazard Zone\c(). Civilian ships, traders and freighters will avoid this sector for a certain amount of time. Instead, military ships will appear and restore peace.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
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