Avorion Translation Server

Translation of Avorion: French

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\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Tokens\c(). These tokens contain all information necessary to restore a ship in case it gets destroyed. The \c(0d0)reconstruction\c() with a token is free, but the token will be consumed. When you buy a new token, Repair Docks offer the additional service to repair your ship before programming the token. Reconstruction without a token takes a lot more expertise, and Repair Docks will ask higher prices for it. You have to log in to add a translation. Details

\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Tokens\c(). These tokens contain all information necessary to restore a ship in case it gets destroyed. The \c(0d0)reconstruction\c() with a token is free, but the token will be consumed. When you buy a new token, Repair Docks offer the additional service to repair your ship before programming the token. Reconstruction without a token takes a lot more expertise, and Repair Docks will ask higher prices for it.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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I have a bad feeling about this. You have to log in to add a translation. Details

I have a bad feeling about this.

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  • ./data/scripts/sector/radiochatter.lua:
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Increased range when scanning cargo transports You have to log in to add a translation. Details

Increased range when scanning cargo transports

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  • ./data/scripts/player/ui/diplomacy.lua:
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... don't ask ME how he does it! All I know is, that after 10 jumps into empty sectors, he'll come for you. You have to log in to add a translation. Details

... don't ask ME how he does it! All I know is, that after 10 jumps into empty sectors, he'll come for you.

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  • ./data/scripts/sector/radiochatter.lua:
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F1: Show Hotkeys You have to log in to add a translation. Details

F1: Show Hotkeys

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  • ./Client/ClientUI/Hud/BuildingInputHints.cpp:
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To improve the \c(0d0)Relations\c() with another faction, offer to \c(0d0)pay a tribute\c(). This tribute can be any combination of resources and credits and should at least meet the faction's lower limit. A more generous bid will always gladly be taken, while factions might lose patience if they deem the tribute to meager. When negotiating \c(0d0)treaties\c() between factions, such as a permanent \c(0d0)ceasefire\c() or a motion to \c(0d0)become allied\c(), it is expected to bring gifts as well. Just like a normal tribute, a treaty tribute can be any combination of credits and resources. You have to log in to add a translation. Details

To improve the \c(0d0)Relations\c() with another faction, offer to \c(0d0)pay a tribute\c(). This tribute can be any combination of resources and credits and should at least meet the faction's lower limit. A more generous bid will always gladly be taken, while factions might lose patience if they deem the tribute to meager. When negotiating \c(0d0)treaties\c() between factions, such as a permanent \c(0d0)ceasefire\c() or a motion to \c(0d0)become allied\c(), it is expected to bring gifts as well. Just like a normal tribute, a treaty tribute can be any combination of credits and resources.

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  • ./data/scripts/player/ui/encyclopedia/chapters/diplomacy.lua:
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Make sure the faction you're negotiating with doesn't lose its patience. You have to log in to add a translation. Details

Make sure the faction you're negotiating with doesn't lose its patience.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Your inventory is full (%1%/%2%). You have to log in to add a translation. Details

Your inventory is full (%1%/%2%).

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References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./data/scripts/entity/merchants/repairdock.lua:
  • ./data/scripts/entity/merchants/turretfactory.lua:
  • ./data/scripts/lib/sellableinventoryitem.lua:
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Sir, we'd like to ask you to leave our territory. You're not welcome here. You have to log in to add a translation. Details

Sir, we'd like to ask you to leave our territory. You're not welcome here.

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  • ./data/scripts/sector/radiochatter.lua:
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At a \c(0d0)Repair Dock\c() you can repair your ship, \c(0d0)reconstruct\c() it after it was destroyed and buy new \c(0d0)Reconstruction Tokens\c(). You have to log in to add a translation. Details

At a \c(0d0)Repair Dock\c() you can repair your ship, \c(0d0)reconstruct\c() it after it was destroyed and buy new \c(0d0)Reconstruction Tokens\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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When building, you can use \c(3dd)Ctrl-Z\c() and \c(3dd)Ctrl-Y\c() to redo or undo your last actions. You have to log in to add a translation. Details

When building, you can use \c(3dd)Ctrl-Z\c() and \c(3dd)Ctrl-Y\c() to redo or undo your last actions.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Enough joking. I will show you my superiority. You have to log in to add a translation. Details

Enough joking. I will show you my superiority.

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References:
  • ./data/scripts/entity/events/asteroidshieldboss.lua:
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Apply Color to Selection You have to log in to add a translation. Details

Apply Color to Selection

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  • ./Client/ClientUI/Hud/BuildingColorsWindow.cpp:
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You should better run along. You have to log in to add a translation. Details

You should better run along.

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  • ./data/scripts/sector/radiochatter.lua:
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%1% invited your alliance to trade, representing the alliance %2%. Type /trade in the chat to join. You have to log in to add a translation. Details

%1% invited your alliance to trade, representing the alliance %2%. Type /trade in the chat to join.

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References:
  • ./Server/Server/PlayerTradeManager.cpp:
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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