Avorion Translation Server

Translation of Avorion: French

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Worse initial standings to AI factions You have to log in to add a translation. Details

Worse initial standings to AI factions

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  • ./Common/Game/GameUtility.cpp:
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Default initial standings to AI factions You have to log in to add a translation. Details

Default initial standings to AI factions

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  • ./Common/Game/GameUtility.cpp:
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Own blocks don't break while ship over 80% HP You have to log in to add a translation. Details

Own blocks don't break while ship over 80% HP

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  • ./Common/Game/GameUtility.cpp:
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Enemy strength is balanced for a fun challenge. You should be able to take on pirate groups of 3 or less by yourself. When meeting new AI factions, initial standings will be slightly better than usual. You have to log in to add a translation. Details

Enemy strength is balanced for a fun challenge. You should be able to take on pirate groups of 3 or less by yourself. When meeting new AI factions, initial standings will be slightly better than usual.

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  • ./Common/Game/GameUtility.cpp:
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1 Reconstruction Token and a crew of 8 for new ships You have to log in to add a translation. Details

1 Reconstruction Token and a crew of 8 for new ships

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  • ./Common/Game/GameUtility.cpp:
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Slightly improved initial standings to AI factions You have to log in to add a translation. Details

Slightly improved initial standings to AI factions

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  • ./Common/Game/GameUtility.cpp:
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Own blocks don't break while ship over 40% HP You have to log in to add a translation. Details

Own blocks don't break while ship over 40% HP

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  • ./Common/Game/GameUtility.cpp:
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Incoming torpedoes have slightly reduced speed You have to log in to add a translation. Details

Incoming torpedoes have slightly reduced speed

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  • ./Common/Game/GameUtility.cpp:
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Typical 'Easy' mode. Enemy damage is reduced by a lot, and enemies won't fly too far away so you can still hit them. Not many AI factions you meet will dislike you. You have to log in to add a translation. Details

Typical 'Easy' mode. Enemy damage is reduced by a lot, and enemies won't fly too far away so you can still hit them. Not many AI factions you meet will dislike you.

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  • ./Common/Game/GameUtility.cpp:
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Own blocks don't break in combat You have to log in to add a translation. Details

Own blocks don't break in combat

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  • ./Common/Game/GameUtility.cpp:
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Expert You have to log in to add a translation. Details

Expert

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  • ./Common/Game/GameUtility.cpp:
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You can show and hide this window by holding %1%. Try it! You have to log in to add a translation. Details

You can show and hide this window by holding %1%. Try it!

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References:
  • ./Client/ClientUI/Tutorial.cpp:
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You are boosting. Let go and tap %1%! You have to log in to add a translation. Details

You are boosting. Let go and tap %1%!

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  • ./Client/ClientUI/Tutorial.cpp:
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Tags: Workshop Tags You have to log in to add a translation. Details

Tags:

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Context:
Workshop Tags
References:
  • ./Client/ClientUI/SavedDesignsSelection.cpp:
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Rename %1% You have to log in to add a translation. Details

Rename %1%

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  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
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