| Prio | Original string | Translation | — |
|---|---|---|---|
| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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| Point Defense Weapons | You have to log in to add a translation. | Details | |
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Point Defense Weapons You have to log in to edit this translation.
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| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
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| Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
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Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
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| Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
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| They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
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They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
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| Mining Lasers | You have to log in to add a translation. | Details | |
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Mining Lasers You have to log in to edit this translation.
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| Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. | You have to log in to add a translation. | Details | |
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Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. You have to log in to edit this translation.
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| A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
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A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
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| Force Gun | You have to log in to add a translation. | Details | |
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Force Gun You have to log in to edit this translation.
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| This makes them very effective against \c(0d0)Fighters\c(). | You have to log in to add a translation. | Details | |
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This makes them very effective against \c(0d0)Fighters\c(). You have to log in to edit this translation.
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| Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
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Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
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| You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
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| Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). | You have to log in to add a translation. | Details | |
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Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). You have to log in to edit this translation.
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| Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
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