| Prio | Original string | Translation | — |
|---|---|---|---|
| Its projectiles are exceptionally strong against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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Its projectiles are exceptionally strong against \c(0d0)Shields\c(). You have to log in to edit this translation.
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| A \c(0d0)Plasma Gun\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Plasma Gun\c() is an energy-based weapon. You have to log in to edit this translation.
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| Plasma Gun | You have to log in to add a translation. | Details | |
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Plasma Gun You have to log in to edit this translation.
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| It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). You have to log in to edit this translation.
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| You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). | You have to log in to add a translation. | Details | |
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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to edit this translation.
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| A \c(0d0)Laser\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Laser\c() is an energy-based weapon. You have to log in to edit this translation.
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| Laser | You have to log in to add a translation. | Details | |
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Laser You have to log in to edit this translation.
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| It doesn't overheat very fast and it is very reliable. | You have to log in to add a translation. | Details | |
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It doesn't overheat very fast and it is very reliable. You have to log in to edit this translation.
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| A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
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| Chain Gun | You have to log in to add a translation. | Details | |
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Chain Gun You have to log in to edit this translation.
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| All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
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All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
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| Hyperspace Jumps | You have to log in to add a translation. | Details | |
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Hyperspace Jumps You have to log in to edit this translation.
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| If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. | You have to log in to add a translation. | Details | |
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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to edit this translation.
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| Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. | You have to log in to add a translation. | Details | |
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Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. You have to log in to edit this translation.
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| Bounty Hunters | You have to log in to add a translation. | Details | |
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Bounty Hunters You have to log in to edit this translation.
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