| Prio | Original string | Translation | — |
|---|---|---|---|
| Anti-Shield Ship | You have to log in to add a translation. | Details | |
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Anti-Shield Ship You have to log in to edit this translation.
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| Anti-Fighter Ship | You have to log in to add a translation. | Details | |
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Anti-Fighter Ship You have to log in to edit this translation.
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| Persecutor | You have to log in to add a translation. | Details | |
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Persecutor You have to log in to edit this translation.
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| Artillery Ship | You have to log in to add a translation. | Details | |
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Artillery Ship You have to log in to edit this translation.
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| Advanced Military Ship | You have to log in to add a translation. | Details | |
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Advanced Military Ship You have to log in to edit this translation.
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| Military Ship | You have to log in to add a translation. | Details | |
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Military Ship You have to log in to edit this translation.
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| Civil Ship | You have to log in to add a translation. | Details | |
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Civil Ship You have to log in to edit this translation.
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| In addition to repairs, at a \c(0d0)Repair Dock\c() you can buy \c(0d0)Reconstruction Kits\c(). These handy items allow you to quickly reassemble your ship in case it is destroyed. | You have to log in to add a translation. | Details | |
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In addition to repairs, at a \c(0d0)Repair Dock\c() you can buy \c(0d0)Reconstruction Kits\c(). These handy items allow you to quickly reassemble your ship in case it is destroyed. You have to log in to edit this translation.
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| Symbols | You have to log in to add a translation. | Details | |
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Symbols You have to log in to edit this translation.
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| But very often the containers are equipped with an alarm, and the owners of the containers are not far away. | You have to log in to add a translation. | Details | |
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But very often the containers are equipped with an alarm, and the owners of the containers are not far away. You have to log in to edit this translation.
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| A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). | You have to log in to add a translation. | Details | |
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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to edit this translation.
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| Transport Mode | You have to log in to add a translation. | Details | |
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Transport Mode You have to log in to edit this translation.
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| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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| This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. | You have to log in to add a translation. | Details | |
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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to edit this translation.
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| Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). | You have to log in to add a translation. | Details | |
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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to edit this translation.
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