Avorion Translation Server

Translation of Avorion: Finnish

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To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to add a translation. Details

To move between sectors you can also use the \c(0d0)Gate Network\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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In order to do that, you need several \c(0d0)trading goods\c(). You have to log in to add a translation. Details

In order to do that, you need several \c(0d0)trading goods\c().

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\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. You have to log in to add a translation. Details

\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps.

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If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to add a translation. Details

If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship.

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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to add a translation. Details

Just fly close to what you want to dock and hold \c(fff)[${dock}]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to add a translation. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to add a translation. Details

If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it.

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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to add a translation. Details

If your ship has enough energy, your Hyperspace Engine will carry you to the new sector.

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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to add a translation. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to add a translation. Details

Then close the map again, turn your ship until it faces the target sector and start boosting in that direction.

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Producing Fighters You have to log in to add a translation. Details

Producing Fighters

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Docking Objects You have to log in to add a translation. Details

Docking Objects

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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to add a translation. Details

To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c().

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Bounty Hunters You have to log in to add a translation. Details

Bounty Hunters

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Torpedo Ship You have to log in to add a translation. Details

Torpedo Ship

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