| Prio | Original string | Translation | — |
|---|---|---|---|
| To move between sectors you can also use the \c(0d0)Gate Network\c(). | You have to log in to add a translation. | Details | |
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To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to edit this translation.
or Cancel
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| In order to do that, you need several \c(0d0)trading goods\c(). | You have to log in to add a translation. | Details | |
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In order to do that, you need several \c(0d0)trading goods\c(). You have to log in to edit this translation.
or Cancel
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| \c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. | You have to log in to add a translation. | Details | |
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\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. You have to log in to edit this translation.
or Cancel
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| If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. | You have to log in to add a translation. | Details | |
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If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to edit this translation.
or Cancel
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| Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). | You have to log in to add a translation. | Details | |
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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to edit this translation.
or Cancel
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| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
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| If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. | You have to log in to add a translation. | Details | |
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to edit this translation.
or Cancel
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| If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
or Cancel
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| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
or Cancel
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| Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
or Cancel
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| Producing Fighters | You have to log in to add a translation. | Details | |
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Producing Fighters You have to log in to edit this translation.
or Cancel
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| Docking Objects | You have to log in to add a translation. | Details | |
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Docking Objects You have to log in to edit this translation.
or Cancel
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| To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). | You have to log in to add a translation. | Details | |
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to edit this translation.
or Cancel
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| Bounty Hunters | You have to log in to add a translation. | Details | |
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Bounty Hunters You have to log in to edit this translation.
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| Torpedo Ship | You have to log in to add a translation. | Details | |
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Torpedo Ship You have to log in to edit this translation.
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