Avorion Translation Server

Translation of Avorion: Spanish

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You can select multiple of your own ships. Hold Ctrl while clicking to add them to the selection. You have to log in to add a translation. Details

You can select multiple of your own ships. Hold Ctrl while clicking to add them to the selection.

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untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
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Show Templates Folder You have to log in to add a translation. Details

Show Templates Folder

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untranslated
References:
  • ./Client/ClientUI/Hud/BuildingBlocksWindow.cpp:
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Requires a shipyard in the sector to build. [Ships Only] You have to log in to add a translation. Details

Requires a shipyard in the sector to build. [Ships Only]

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References:
  • ./Client/ClientUI/Hud/BlockSelectionItem.cpp:
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Highly delicate, hyperspace-sensitive technology. You have to log in to add a translation. Details

Highly delicate, hyperspace-sensitive technology.

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  • ./Client/ClientUI/Hud/BlockSelectionItem.cpp:
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This removes blocks that require a shipyard to build and there is none here (Safe Mode). You have to log in to add a translation. Details

This removes blocks that require a shipyard to build and there is none here (Safe Mode).

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Status:
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References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
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You can cycle through targets in reverse order by holding Ctrl while pressing %s. You have to log in to add a translation. Details

You can cycle through targets in reverse order by holding Ctrl while pressing %s.

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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Some blocks like the \c(3dd)Generator\c(), contain very intricate, hyperspace-sensitive technology. To safely perform hyperspace jumps, they must be built with a friendly shipyard in the sector. They can, however, be repaired anywhere. You have to log in to add a translation. Details

Some blocks like the \c(3dd)Generator\c(), contain very intricate, hyperspace-sensitive technology. To safely perform hyperspace jumps, they must be built with a friendly shipyard in the sector. They can, however, be repaired anywhere.

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Status:
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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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What? You again? Nah, I'm done with you. You have to log in to add a translation. Details

What? You again? Nah, I'm done with you.

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Status:
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References:
  • ./data/scripts/entity/playercontrol.lua:
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You're not strong enough. Why should we allow you to do anything? You have to log in to add a translation. Details

You're not strong enough. Why should we allow you to do anything?

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References:
  • ./data/scripts/entity/playercontrol.lua:
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Leave us alone! We have a license for this stuff. You have to log in to add a translation. Details

Leave us alone! We have a license for this stuff.

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References:
  • ./data/scripts/entity/playercontrol.lua:
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I see. Have a good journey and stay out of trouble. You have to log in to add a translation. Details

I see. Have a good journey and stay out of trouble.

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  • ./data/scripts/entity/playercontrol.lua:
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Received bribe of %1% Credits. You have to log in to add a translation. Details

Received bribe of %1% Credits.

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  • ./data/scripts/entity/playercontrol.lua:
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Ahh, very important indeed. Have a good journey and stay out of trouble. You have to log in to add a translation. Details

Ahh, very important indeed. Have a good journey and stay out of trouble.

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  • ./data/scripts/entity/playercontrol.lua:
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Maybe a small favor of ${bribe} Credits would help you understand the importance of them. You have to log in to add a translation. Details

Maybe a small favor of ${bribe} Credits would help you understand the importance of them.

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Status:
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References:
  • ./data/scripts/entity/playercontrol.lua:
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And what about those highly 'unsuspicious' containers? You have to log in to add a translation. Details

And what about those highly 'unsuspicious' containers?

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  • ./data/scripts/entity/playercontrol.lua:
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