Avorion Translation Server

Translation of Avorion: Spanish (Mexico)

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[%1%] To Last Repair Dock (Default) You have to log in to add a translation. Details

[%1%] To Last Repair Dock (Default)

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References:
  • ./Client/ClientUI/Hud/DeathScreen.cpp:
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YOU WERE DESTROYED You have to log in to add a translation. Details

YOU WERE DESTROYED

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  • ./Client/ClientUI/Hud/DeathScreen.cpp:
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You are about to destroy a mission critical item. If you are really sure, enter '%1%' to confirm. You have to log in to add a translation. Details

You are about to destroy a mission critical item. If you are really sure, enter '%1%' to confirm.

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Status:
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References:
  • ./Client/ClientUI/Hud/ConfirmInventoryItemDeletionWindow.cpp:
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[not simulated] You have to log in to add a translation. Details

[not simulated]

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References:
  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
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If you switch out of the sector you won't be able to return and your ships will be lost. Are you sure? You have to log in to add a translation. Details

If you switch out of the sector you won't be able to return and your ships will be lost. Are you sure?

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Status:
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References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail. You have to log in to add a translation. Details

\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail.

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Status:
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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Stations need a minimum crew of 30 people (and quarters) to function. You have to log in to add a translation. Details

Stations need a minimum crew of 30 people (and quarters) to function.

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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Repair Platforms\c() will repair your ship and even restore blocks once the ship is healed up to 100%. You have to log in to add a translation. Details

\c(3dd)Repair Platforms\c() will repair your ship and even restore blocks once the ship is healed up to 100%.

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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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You start every Rift Expedition in a \c(3dd)Protection Field\c() that protects you from the devastating \c(3dd)Rift Environmental Effects\c(). You have to log in to add a translation. Details

You start every Rift Expedition in a \c(3dd)Protection Field\c() that protects you from the devastating \c(3dd)Rift Environmental Effects\c().

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Status:
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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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