Avorion Translation Server

Translation of Avorion: Spanish (Mexico)

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Submit New Design Enviar Nuevo Diseño Details

Submit New Design

Enviar Nuevo Diseño

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Meta

Status:
waiting
Date added:
2018-07-16 01:40:40 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
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Upload Error: %s Error al Cargar: %s Details

Upload Error: %s

Error al Cargar: %s

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Meta

Status:
waiting
Date added:
2018-07-16 01:40:04 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
  • ./Client/ClientUI/Menu/ModUploadWorkshopTab.cpp:
Priority of the original:
normal
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Coaxial Gun Workshop Tag Arma Coaxial Details

Coaxial Gun

Arma Coaxial

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Meta

Status:
waiting
Context:
Workshop Tag
Date added:
2018-07-16 01:39:38 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Turret Workshop Tag Torreta Details

Turret

Torreta

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Meta

Status:
waiting
Context:
Workshop Tag
Date added:
2018-07-16 01:39:31 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
This is the Building Mode for Coaxial Guns. Coaxial Guns point away from the surface they are built on and cannot rotate. Este es el Modo de Construccion para Armas Coaxiales Las Armas Coaxiales apuntan hacia fuera de la superficie donde estan construidas y no pueden girar Details

This is the Building Mode for Coaxial Guns. Coaxial Guns point away from the surface they are built on and cannot rotate.

Este es el Modo de Construccion para Armas Coaxiales Las Armas Coaxiales apuntan hacia fuera de la superficie donde estan construidas y no pueden girar

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Meta

Status:
waiting
Date added:
2018-07-16 01:39:20 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Edit Coaxial Gun Editar Arma Coaxial Details

Edit Coaxial Gun

Editar Arma Coaxial

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Meta

Status:
waiting
Date added:
2018-07-16 01:37:45 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Design Coaxial Gun Diseño de Arma Coaxial Details

Design Coaxial Gun

Diseño de Arma Coaxial

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Meta

Status:
waiting
Date added:
2018-07-16 01:37:36 GMT
Translated by:
Heaffy
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone. Este es el modo de construir torretas. Cada torreta consiste de tres partes: Base, Cuerpo y Cañones. La base se construye directamente sobre la nave. El cuerpo rota horizontalmente sobre la base. Los cañones rotan verticalmente sobre el cuerpo. Los puntos de rotación pueden ser asignados seleccionando el bloque deseado. Cuando una torreta dispara, los disparos aparecen en la punta de los cañones. Los cambios a las posiciones de rotación y punta de los cañones también se guardan y no se pueden deshacer. Details

This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone.

Este es el modo de construir torretas. Cada torreta consiste de tres partes: Base, Cuerpo y Cañones. La base se construye directamente sobre la nave. El cuerpo rota horizontalmente sobre la base. Los cañones rotan verticalmente sobre el cuerpo. Los puntos de rotación pueden ser asignados seleccionando el bloque deseado. Cuando una torreta dispara, los disparos aparecen en la punta de los cañones. Los cambios a las posiciones de rotación y punta de los cañones también se guardan y no se pueden deshacer.

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Meta

Status:
waiting
Date added:
2018-09-27 23:13:23 GMT
Translated by:
AToriginal
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Design Turret You have to log in to add a translation. Details

Design Turret

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Assign Barrel Rotation Point Select blocks to set the point of rotation. You have to log in to add a translation. Details

Assign Barrel Rotation Point Select blocks to set the point of rotation.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Assign Body Rotation Point Select blocks to set the point of rotation. You have to log in to add a translation. Details

Assign Body Rotation Point Select blocks to set the point of rotation.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Transfer Selection... You have to log in to add a translation. Details

Transfer Selection...

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Assign Muzzle Blocks Select the blocks you want to set as muzzle positions. You have to log in to add a translation. Details

Assign Muzzle Blocks Select the blocks you want to set as muzzle positions.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Show Rotation Points You have to log in to add a translation. Details

Show Rotation Points

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Transfer the selected blocks to a different turret part: You have to log in to add a translation. Details

Transfer the selected blocks to a different turret part:

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
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