Avorion Translation Server

Translation of Avorion: Czech

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Your sensors are picking up extreme amounts of subspace signals. You have to log in to add a translation. Details

Your sensors are picking up extreme amounts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is almost there. Get out of there immediately! You have to log in to add a translation. Details

The swarm is almost there. Get out of there immediately!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors picked up large bursts of subspace signals. You have to log in to add a translation. Details

Your sensors picked up large bursts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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There is \c(3dd)Subspace Distortion\c() in \c(3dd)Rifts\c(). The deeper the rift where the mission is taking place, the stronger it gets. Subspace Distortion will damage your ship, if you enter a rift without protection. You have to log in to add a translation. Details

There is \c(3dd)Subspace Distortion\c() in \c(3dd)Rifts\c(). The deeper the rift where the mission is taking place, the stronger it gets. Subspace Distortion will damage your ship, if you enter a rift without protection.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The swarm is coming closer! The first scouts are already showing up. You have to log in to add a translation. Details

The swarm is coming closer! The first scouts are already showing up.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors are picking more subspace signals. They're getting stronger. You have to log in to add a translation. Details

Your sensors are picking more subspace signals. They're getting stronger.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is closing in. You have 2 more minutes until it arrives. You have to log in to add a translation. Details

The swarm is closing in. You have 2 more minutes until it arrives.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors are picking more subspace signals. You have to log in to add a translation. Details

Your sensors are picking more subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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We're picking up signs that the swarm is approaching. 5 more minutes until it arrives. You have to log in to add a translation. Details

We're picking up signs that the swarm is approaching. 5 more minutes until it arrives.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Scientists at \c(3dd)Rift Research Centers\c() have developed teleporter technology that enables them to carry out \c(3dd)Expeditions\c() into Rifts. You have to log in to add a translation. Details

Scientists at \c(3dd)Rift Research Centers\c() have developed teleporter technology that enables them to carry out \c(3dd)Expeditions\c() into Rifts.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Your sensors picked up another short burst of subspace signals. You have to log in to add a translation. Details

Your sensors picked up another short burst of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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You should start finishing up. The swarm has detected you and is moving towards your position. You have to log in to add a translation. Details

You should start finishing up. The swarm has detected you and is moving towards your position.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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About 10 more minutes until the swarm arrives. You have to log in to add a translation. Details

About 10 more minutes until the swarm arrives.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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\c(3dd)Invulnerable Shields\c() doesn't mean \c(3dd)Impenetrable Shields\c() - use \c(3dd)Pulse Cannons\c() against enemies with strong shields. You have to log in to add a translation. Details

\c(3dd)Invulnerable Shields\c() doesn't mean \c(3dd)Impenetrable Shields\c() - use \c(3dd)Pulse Cannons\c() against enemies with strong shields.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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