Avorion Translation Server

Translation of Avorion: Czech

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For traders with a clue. You have to log in to add a translation. Details

For traders with a clue.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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normal
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Over-Tech Trading Subsystem v${version}.${patch} You have to log in to add a translation. Details

Over-Tech Trading Subsystem v${version}.${patch}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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Salesman's Best Friend v${version}.${patch} You have to log in to add a translation. Details

Salesman's Best Friend v${version}.${patch}

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References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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Hyper-Trader v${version}.${patch} You have to log in to add a translation. Details

Hyper-Trader v${version}.${patch}

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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Long-Distance-Trader v${version}.${patch} You have to log in to add a translation. Details

Long-Distance-Trader v${version}.${patch}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
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Enemies HATE this trick! You have to log in to add a translation. Details

Enemies HATE this trick!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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${serial}-${rarity} Energizing ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} Energizing ${name}

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Status:
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Context:
ex: 1Q-4000 Shielder
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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${serial}-${rarity} Energizing Reviving ${name} ex: 1Q-4000 Reviving Shield Booster You have to log in to add a translation. Details

${serial}-${rarity} Energizing Reviving ${name}

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Status:
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Context:
ex: 1Q-4000 Reviving Shield Booster
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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Guardian You have to log in to add a translation. Details

Guardian

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References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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Nobody actually knows how it works. You have to log in to add a translation. Details

Nobody actually knows how it works.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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Hyperspace Charge Energy You have to log in to add a translation. Details

Hyperspace Charge Energy

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
  • ./data/scripts/systems/hyperspacebooster.lua:
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Energizing You have to log in to add a translation. Details

Energizing

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  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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One Ship Army. You have to log in to add a translation. Details

One Ship Army.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
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Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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