Avorion Translation Server

Translation of Avorion: Czech

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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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We're lucky that the Xsotan left the goods in the ships. Thanks to your help, we can finally continue our research. Your payment should be arriving shortly. You have to log in to add a translation. Details

We're lucky that the Xsotan left the goods in the ships. Thanks to your help, we can finally continue our research. Your payment should be arriving shortly.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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At \c(3dd)Rift Research Centers\c() you can accept missions that take you into rifts. You have to log in to add a translation. Details

At \c(3dd)Rift Research Centers\c() you can accept missions that take you into rifts.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Teleporters\c() are only limited by the amount of mass they can transport. You can take any amount of ships into a rift with you, as long as they fulfill the requirements. The ships may also belong to a friend who is on the same mission. You have to log in to add a translation. Details

\c(3dd)Teleporters\c() are only limited by the amount of mass they can transport. You can take any amount of ships into a rift with you, as long as they fulfill the requirements. The ships may also belong to a friend who is on the same mission.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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(optional) Collect more ${good} to earn an even bigger bonus You have to log in to add a translation. Details

(optional) Collect more ${good} to earn an even bigger bonus

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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(optional) ${numCollected} / ${numToCollect} collected You have to log in to add a translation. Details

(optional) ${numCollected} / ${numToCollect} collected

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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(optional) Collect more ${good} to earn a bonus You have to log in to add a translation. Details

(optional) Collect more ${good} to earn a bonus

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Collect ${good}: ${numCollected} / ${numToCollect} You have to log in to add a translation. Details

Collect ${good}: ${numCollected} / ${numToCollect}

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Salvage the scanned wreckage to retrieve the goods You have to log in to add a translation. Details

Salvage the scanned wreckage to retrieve the goods

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these. You have to log in to add a translation. Details

Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Ancient Wreckage You have to log in to add a translation. Details

Ancient Wreckage

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Find and scan an Ancient Wreckage to locate the data You have to log in to add a translation. Details

Find and scan an Ancient Wreckage to locate the data

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Are you ready to salvage the data from the old stations? You have to log in to add a translation. Details

Are you ready to salvage the data from the old stations?

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way. You have to log in to add a translation. Details

I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c(). You have to log in to add a translation. Details

Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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