Avorion Translation Server

Translation of Avorion: Czech

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${volume}vol/${seconds}s You have to log in to add a translation. Details

${volume}vol/${seconds}s

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  • ./data/scripts/entity/merchants/factory.lua:
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Upgrade to allow up to ${volume} transported volume per shuttle every ${seconds} seconds. You have to log in to add a translation. Details

Upgrade to allow up to ${volume} transported volume per shuttle every ${seconds} seconds.

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  • ./data/scripts/entity/merchants/factory.lua:
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Shuttles transport a certain amount of volume (but always at least 1 good) per every few seconds to other stations. You have to log in to add a translation. Details

Shuttles transport a certain amount of volume (but always at least 1 good) per every few seconds to other stations.

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  • ./data/scripts/entity/merchants/factory.lua:
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Be on the lookout for \c(3dd)Xsotan Breeders\c(). They are more dangerous and active in Rifts, especially when high amounts of energy are released in their vicinity or when ships approach them. You have to log in to add a translation. Details

Be on the lookout for \c(3dd)Xsotan Breeders\c(). They are more dangerous and active in Rifts, especially when high amounts of energy are released in their vicinity or when ships approach them.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Mark All Below You have to log in to add a translation. Details

Mark All Below

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  • ./Client/ClientUI/Hud/MarkAsTrashWindow.cpp:
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Unmark All Below You have to log in to add a translation. Details

Unmark All Below

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  • ./Client/ClientUI/Hud/MarkAsTrashWindow.cpp:
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Unmark All Above You have to log in to add a translation. Details

Unmark All Above

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  • ./Client/ClientUI/Hud/MarkAsTrashWindow.cpp:
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Mark as Trash You have to log in to add a translation. Details

Mark as Trash

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  • ./Client/ClientUI/Hud/MarkAsTrashWindow.cpp:
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To unravel the mysteries of the rifts, look out for \c(3ff)Rift Research Stations\c() near rifts. The scientists there can transport you into the rift with their \c(3ff)Teleporter\c() device. But be careful and well prepared, rifts are a dangerous place! You have to log in to add a translation. Details

To unravel the mysteries of the rifts, look out for \c(3ff)Rift Research Stations\c() near rifts. The scientists there can transport you into the rift with their \c(3ff)Teleporter\c() device. But be careful and well prepared, rifts are a dangerous place!

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  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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The closer you get to the center of the galaxy, the \c(3dd)more mass\c() the \c(3dd)Rift Research Centers\c() can transport into the rifts. You have to log in to add a translation. Details

The closer you get to the center of the galaxy, the \c(3dd)more mass\c() the \c(3dd)Rift Research Centers\c() can transport into the rifts.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Marker Buoy You have to log in to add a translation. Details

Marker Buoy

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  • ./data/scripts/entity/markerbuoy.lua:
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Buoy online. You have to log in to add a translation. Details

Buoy online.

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  • ./data/scripts/entity/markerbuoy.lua:
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Your craft %s needs a captain to continue salvaging. You have to log in to add a translation. Details

Your craft %s needs a captain to continue salvaging.

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  • ./data/scripts/entity/ai/salvage.lua:
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Your craft %s needs a captain to continue mining. You have to log in to add a translation. Details

Your craft %s needs a captain to continue mining.

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  • ./data/scripts/entity/ai/mine.lua:
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