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Translation of Avorion: Czech

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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to add a translation. Details

You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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\c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later! You have to log in to add a translation. Details

\c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later!

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You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). You have to log in to add a translation. Details

You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c().

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They must have built their ships somehow... You have to log in to add a translation. Details

They must have built their ships somehow...

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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to add a translation. Details

Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area.

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Applying Turret Designs You have to log in to add a translation. Details

Applying Turret Designs

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You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). You have to log in to add a translation. Details

You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()).

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Transforming Blocks You have to log in to add a translation. Details

Transforming Blocks

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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c().

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This requires quite good relations to that faction though. You have to log in to add a translation. Details

This requires quite good relations to that faction though.

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You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). You have to log in to add a translation. Details

You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c().

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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to add a translation. Details

One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite.

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Every ship only has a certain number of turret slots. You have to log in to add a translation. Details

Every ship only has a certain number of turret slots.

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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to add a translation. Details

All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret.

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You can use this function to edit the insides of your ship. You have to log in to add a translation. Details

You can use this function to edit the insides of your ship.

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