Avorion Translation Server

Translation of Avorion: Czech

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\c(aaa)"To fix several exploits and steer the game in a direction that's more in line with our vision, we made some adjustments to building. We want to reintroduce the feeling of 'safe haven' sectors and the risk of venturing out. This change requires careful planning and will only be enabled for \c(3ff)new saves\c(aaa)."\c() You have to log in to add a translation. Details

\c(aaa)"To fix several exploits and steer the game in a direction that's more in line with our vision, we made some adjustments to building. We want to reintroduce the feeling of 'safe haven' sectors and the risk of venturing out. This change requires careful planning and will only be enabled for \c(3ff)new saves\c(aaa)."\c()

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untranslated
References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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Once you've reached the center of the galaxy, the news of it will spread like rifts through the galaxy. Soon there will be others, who will also try and get into the center. Will you join and support them to make new friends, or will you exploit their openness and curiosity? The choice is yours. You have to log in to add a translation. Details

Once you've reached the center of the galaxy, the news of it will spread like rifts through the galaxy. Soon there will be others, who will also try and get into the center. Will you join and support them to make new friends, or will you exploit their openness and curiosity? The choice is yours.

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untranslated
References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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To get started with the \c(3ff)Black Market Story\c(), you should look for new opportunities at bulletin boards. But be careful, getting involved with a \c(3ff)syndicate\c() is not without consequences ... You have to log in to add a translation. Details

To get started with the \c(3ff)Black Market Story\c(), you should look for new opportunities at bulletin boards. But be careful, getting involved with a \c(3ff)syndicate\c() is not without consequences ...

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untranslated
References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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Moretti. You have to log in to add a translation. Details

Moretti.

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/family/familymission3.lua:
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I’m really here to help you. You have to log in to add a translation. Details

I’m really here to help you.

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/family/familymission3.lua:
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Check out the sectors mentioned in the message: (${x1}:${y1}), (${x2}:${y2}), (${x3}:${y3}), (${x4}:${y4}) You have to log in to add a translation. Details

Check out the sectors mentioned in the message: (${x1}:${y1}), (${x2}:${y2}), (${x3}:${y3}), (${x4}:${y4})

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/family/familymission3.lua:
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Communications Relay name of a station You have to log in to add a translation. Details

Communications Relay

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untranslated
Context:
name of a station
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/family/familymission2.lua:
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Weapon's Officer You have to log in to add a translation. Details

Weapon's Officer

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/commune/communemission3.lua:
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[Ask for Ortho] option for when you arrive at a station and you want to talk to a certain person, in this case 'Ortho' (he is male) You have to log in to add a translation. Details

[Ask for Ortho]

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Status:
untranslated
Context:
option for when you arrive at a station and you want to talk to a certain person, in this case 'Ortho' (he is male)
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/commune/communemission3.lua:
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normal
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[Ask for Athoa] option for when you arrive at a station and you want to talk to a certain person, in this case 'Athoa' (he is male) You have to log in to add a translation. Details

[Ask for Athoa]

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Status:
untranslated
Context:
option for when you arrive at a station and you want to talk to a certain person, in this case 'Athoa' (he is male)
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/commune/communemission3.lua:
Priority of the original:
normal
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No 'Secured Container' docked. This must match with 'Secured Container' from hackablecontainer.lua You have to log in to add a translation. Details

No 'Secured Container' docked.

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untranslated
Context:
This must match with 'Secured Container' from hackablecontainer.lua
References:
  • ./Common/Scripts/dlc/blackmarket/entity/merchants/crackcontainers.lua:
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\c(ddd)"We do \c(3dd)Secured Containers\c(ddd) only! Don't want any moldy food or boring personal stuff!" You have to log in to add a translation. Details

\c(ddd)"We do \c(3dd)Secured Containers\c(ddd) only! Don't want any moldy food or boring personal stuff!"

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/merchants/crackcontainers.lua:
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You received an emergency call from an unknown source in \s(%1%:%2%). You have to log in to add a translation. Details

You received an emergency call from an unknown source in \s(%1%:%2%).

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/hackablecontainer.lua:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission7.lua:
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Commander, we received an emergency call from an unknown source in \s(%1%:%2%). You have to log in to add a translation. Details

Commander, we received an emergency call from an unknown source in \s(%1%:%2%).

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/hackablecontainer.lua:
Priority of the original:
normal
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Secured Container This must match with 'Secured Container' from crackcontainers.lua You have to log in to add a translation. Details

Secured Container

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Status:
untranslated
Context:
This must match with 'Secured Container' from crackcontainers.lua
References:
  • ./Common/Scripts/dlc/blackmarket/entity/hackablecontainer.lua:
Priority of the original:
normal
More links:
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