Avorion Translation Server

Translation of Avorion: Czech

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Ordering a lot of a certain good may cause the duration to rise drastically! You have to log in to add a translation. Details

Ordering a lot of a certain good may cause the duration to rise drastically!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
normal
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\c(d93)We won't be able to use all fighters, since we don't have enough pilots!\c() You have to log in to add a translation. Details

\c(d93)We won't be able to use all fighters, since we don't have enough pilots!\c()

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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\c(d93)We won't be able to use our fighters, since we don't have enough squad control subsystems!\c() You have to log in to add a translation. Details

\c(d93)We won't be able to use our fighters, since we don't have enough squad control subsystems!\c()

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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\c(d93)We won't be able to use our fighters, since we have no start positions!\c() You have to log in to add a translation. Details

\c(d93)We won't be able to use our fighters, since we have no start positions!\c()

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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Not enough pilots for all fighters! You have to log in to add a translation. Details

Not enough pilots for all fighters!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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Not enough squad control subsystems for fighters! You have to log in to add a translation. Details

Not enough squad control subsystems for fighters!

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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%1%/%2% You have to log in to add a translation. Details

%1%/%2%

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/CraftWeaponsOverview.cpp:
Priority of the original:
normal
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%1% h %2% min You have to log in to add a translation. Details

%1% h %2% min

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Status:
untranslated
References:
  • ./Common/Game/SaveGameInfo.cpp:
Priority of the original:
normal
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No write-access to %s. Failed to auto-save turret! You have to log in to add a translation. Details

No write-access to %s. Failed to auto-save turret!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
Priority of the original:
normal
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No write access to %s. Failed to auto-save ship! You have to log in to add a translation. Details

No write access to %s. Failed to auto-save ship!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
Priority of the original:
normal
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There is no demand for '${name}' here. You have to log in to add a translation. Details

There is no demand for '${name}' here.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/sellcommand.lua:
Priority of the original:
normal
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I don't know how to sell '${name}' here. You have to log in to add a translation. Details

I don't know how to sell '${name}' here.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/sellcommand.lua:
Priority of the original:
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Code Fragment B = second part of a code that has to be used on a keypad later You have to log in to add a translation. Details

Code Fragment B =

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Status:
untranslated
Context:
second part of a code that has to be used on a keypad later
References:
  • ./data/scripts/player/story/exodus.lua:
Priority of the original:
normal
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Code Fragment A = first part of a code that has to be used on a keypad later You have to log in to add a translation. Details

Code Fragment A =

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Status:
untranslated
Context:
first part of a code that has to be used on a keypad later
References:
  • ./data/scripts/player/story/exodus.lua:
Priority of the original:
normal
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Encyclopedia Pop-Ups You have to log in to add a translation. Details

Encyclopedia Pop-Ups

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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