Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions. You have to log in to add a translation. Details

You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c(). You have to log in to add a translation. Details

Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Each rift mission has a certain \c(3dd)Extraction\c(). This is the only way to get back out of the rift. You have to log in to add a translation. Details

Each rift mission has a certain \c(3dd)Extraction\c(). This is the only way to get back out of the rift.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now. You have to log in to add a translation. Details

Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects. You have to log in to add a translation. Details

Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects.

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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

You have to log in to edit this translation.

Meta

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks. You have to log in to add a translation. Details

\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions. You have to log in to add a translation. Details

You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now. You have to log in to add a translation. Details

Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now.

You have to log in to edit this translation.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Become the ultimate hide and seek champ. You have to log in to add a translation. Details

Become the ultimate hide and seek champ.

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  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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Notification for interesting objects in the sector You have to log in to add a translation. Details

Notification for interesting objects in the sector

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  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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Shows sectors with mass as yellow blips You have to log in to add a translation. Details

Shows sectors with mass as yellow blips

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  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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