Avorion Translation Server

Translation of Avorion: Turkish

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Upload Error: %s You have to log in to add a translation. Details

Upload Error: %s

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
  • ./Client/ClientUI/Menu/ModUploadWorkshopTab.cpp:
Priority of the original:
normal
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Coaxial Gun Workshop Tag You have to log in to add a translation. Details

Coaxial Gun

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Status:
untranslated
Context:
Workshop Tag
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
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This is the Building Mode for Coaxial Guns. Coaxial Guns point away from the surface they are built on and cannot rotate. You have to log in to add a translation. Details

This is the Building Mode for Coaxial Guns. Coaxial Guns point away from the surface they are built on and cannot rotate.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Edit Coaxial Gun You have to log in to add a translation. Details

Edit Coaxial Gun

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Design Coaxial Gun You have to log in to add a translation. Details

Design Coaxial Gun

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone. You have to log in to add a translation. Details

This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Design Turret You have to log in to add a translation. Details

Design Turret

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Assign Barrel Rotation Point Select blocks to set the point of rotation. You have to log in to add a translation. Details

Assign Barrel Rotation Point Select blocks to set the point of rotation.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Assign Body Rotation Point Select blocks to set the point of rotation. You have to log in to add a translation. Details

Assign Body Rotation Point Select blocks to set the point of rotation.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Transfer Selection... You have to log in to add a translation. Details

Transfer Selection...

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Assign Muzzle Blocks Select the blocks you want to set as muzzle positions. You have to log in to add a translation. Details

Assign Muzzle Blocks Select the blocks you want to set as muzzle positions.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Show Rotation Points You have to log in to add a translation. Details

Show Rotation Points

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Transfer the selected blocks to a different turret part: You have to log in to add a translation. Details

Transfer the selected blocks to a different turret part:

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
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Transfer Selection You have to log in to add a translation. Details

Transfer Selection

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
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Size: %s You have to log in to add a translation. Details

Size: %s

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
Priority of the original:
normal
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