Avorion Translation Server

Translation of Avorion: Slovak

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Defensive [Fighters, Torpedoes] You have to log in to add a translation. Details

Defensive [Fighters, Torpedoes]

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Status:
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References:
  • ./Client/ClientUI/Hud/TurretControls.cpp:
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%s TORPEDOES INCOMING! You have to log in to add a translation. Details

%s TORPEDOES INCOMING!

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References:
  • ./Client/ClientUI/Hud/Alerter.cpp:
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TORPEDO INCOMING! You have to log in to add a translation. Details

TORPEDO INCOMING!

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References:
  • ./Client/ClientUI/Hud/Alerter.cpp:
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%s Torpedo You have to log in to add a translation. Details

%s Torpedo

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TargetDisplayer.cpp:
  • ./Client/ClientUI/ShipWindow/TorpedoesTab.cpp:
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normal
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You can switch to another sector that contains one of your crafts. Right-Click the target sector and select 'Switch to Sector'. You have to log in to add a translation. Details

You can switch to another sector that contains one of your crafts. Right-Click the target sector and select 'Switch to Sector'.

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Status:
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References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
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- All Blocks - Hide no blocks You have to log in to add a translation. Details

- All Blocks -

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Status:
untranslated
Context:
Hide no blocks
References:
  • ./Client/ClientUI/Hud/ViewSettingsWindow.cpp:
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- All Materials - Hide no materials You have to log in to add a translation. Details

- All Materials -

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Status:
untranslated
Context:
Hide no materials
References:
  • ./Client/ClientUI/Hud/ViewSettingsWindow.cpp:
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normal
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Fighters without Mothership You have to log in to add a translation. Details

Fighters without Mothership

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References:
  • ./Client/ClientUI/Hud/FighterControls.cpp:
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Dodge You have to log in to add a translation. Details

Dodge

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References:
  • ./Client/ClientUI/Hud/DamageNumbers.cpp:
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Provides torpedo storage You have to log in to add a translation. Details

Provides torpedo storage

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References:
  • ./Common/Game/Blocks/Blocks.cpp:
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Can hold up to %i torpedoes You have to log in to add a translation. Details

Can hold up to %i torpedoes

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References:
  • ./Common/Game/Blocks/Blocks.cpp:
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Launches torpedoes You have to log in to add a translation. Details

Launches torpedoes

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References:
  • ./Common/Game/Blocks/Blocks.cpp:
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Switch to Sector You have to log in to add a translation. Details

Switch to Sector

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
  • ./data/scripts/player/map/mapcommands.lua:
Priority of the original:
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You can request \c(3dd)Crew Transports\c() that will deliver an entire crew for a newly built ship. Those are costly, though, and only available if you request 100 crew members or more. You have to log in to add a translation. Details

You can request \c(3dd)Crew Transports\c() that will deliver an entire crew for a newly built ship. Those are costly, though, and only available if you request 100 crew members or more.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Torpedoes\c() still detonate when they just miss their target, but will only deal half the damage of a direct hit. You have to log in to add a translation. Details

\c(3dd)Torpedoes\c() still detonate when they just miss their target, but will only deal half the damage of a direct hit.

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Status:
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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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