Avorion Translation Server

Translation of Avorion: Slovak

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[CTRL] Add to Selection You have to log in to add a translation. Details

[CTRL] Add to Selection

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingInputHints.cpp:
Priority of the original:
normal
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[CTRL] Unselect You have to log in to add a translation. Details

[CTRL] Unselect

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingInputHints.cpp:
Priority of the original:
normal
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[SHIFT] Replace Turret You have to log in to add a translation. Details

[SHIFT] Replace Turret

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingInputHints.cpp:
Priority of the original:
normal
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[CTRL] Match Shape You have to log in to add a translation. Details

[CTRL] Match Shape

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingInputHints.cpp:
Priority of the original:
normal
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[SHIFT] Match Block You have to log in to add a translation. Details

[SHIFT] Match Block

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingInputHints.cpp:
Priority of the original:
normal
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- Functional Block: Contributes to Processing Power You have to log in to add a translation. Details

- Functional Block: Contributes to Processing Power

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingBlocksWindow.cpp:
Priority of the original:
normal
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Chameleon Subsystem You have to log in to add a translation. Details

Chameleon Subsystem

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/public/encyclopedia.lua:
Priority of the original:
normal
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Sphinx Subsystem You have to log in to add a translation. Details

Sphinx Subsystem

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/public/encyclopedia.lua:
Priority of the original:
normal
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Injector Subsystem You have to log in to add a translation. Details

Injector Subsystem

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/public/encyclopedia.lua:
Priority of the original:
normal
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Can I have another subsystem? You have to log in to add a translation. Details

Can I have another subsystem?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/family/familymission4.lua:
Priority of the original:
normal
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Trading goods are stored in your cargo bay and can be bought and sold for a profit. They can also be used to craft weapons. You have to log in to add a translation. Details

Trading goods are stored in your cargo bay and can be bought and sold for a profit. They can also be used to craft weapons.

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Status:
untranslated
References:
  • ./Common/Game/TradingGood.cpp:
  • ./data/scripts/player/ui/encyclopedia/chapters/goodsglossary.lua:
Priority of the original:
normal
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TRADING GOOD: %s You have to log in to add a translation. Details

TRADING GOOD: %s

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Status:
untranslated
References:
  • ./Common/Game/TradingGood.cpp:
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normal
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Classic Gameplay Scenario Type You have to log in to add a translation. Details

Classic

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Status:
untranslated
Context:
Gameplay Scenario Type
References:
  • ./Common/Game/Scenario.cpp:
Priority of the original:
normal
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Subsystem You have to log in to add a translation. Details

Subsystem

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Status:
untranslated
References:
  • ./Common/Game/Inventory/InventoryItem.cpp:
Priority of the original:
normal
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Defensive Turrets In Arbitrary Slots You have to log in to add a translation. Details

Defensive Turrets In Arbitrary Slots

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Status:
untranslated
References:
  • ./Common/Game/CraftStatsOverview.cpp:
Priority of the original:
normal
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