Avorion Translation Server

Translation of Avorion: Slovak

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Prio Original string Translation
Your actions force us to defend ourselves and our territory and we see no other option. You have to log in to add a translation. Details

Your actions force us to defend ourselves and our territory and we see no other option.

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Status:
untranslated
References:
  • ./data/scripts/lib/relations.lua:
Priority of the original:
normal
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Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects. You have to log in to add a translation. Details

Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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Respawn To Reconstruction Site You have to log in to add a translation. Details

Respawn To Reconstruction Site

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Respawn To Repair Dock You have to log in to add a translation. Details

Respawn To Repair Dock

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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1 fighter queued for production. You have to log in to add a translation. Details

Singular: 1 fighter queued for production.

Plural: ${i} fighters queued for production.

This plural form is used for numbers like: 1

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This plural form is used for numbers like: 2, 3, 4

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This plural form is used for numbers like: 0, 5, 6

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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Cost per fighter: %1% %2% You have to log in to add a translation. Details

Cost per fighter: %1% %2%

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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%3%%% You have to log in to add a translation. Details

%3%%%

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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%1% %2% e.g. 1000 Iron You have to log in to add a translation. Details

%1% %2%

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Status:
untranslated
Context:
e.g. 1000 Iron
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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Fighter in Production You have to log in to add a translation. Details

Fighter in Production

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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Fighter Queued for Production You have to log in to add a translation. Details

Fighter Queued for Production

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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[LOST] You have to log in to add a translation. Details

[LOST]

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Delete this ship from the list. You have to log in to add a translation. Details

Delete this ship from the list.

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Ship destroyed! Have it towed at a Repair Dock! You have to log in to add a translation. Details

Ship destroyed! Have it towed at a Repair Dock!

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Ship lost! Have it towed at a Repair Dock! You have to log in to add a translation. Details

Ship lost! Have it towed at a Repair Dock!

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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Details You have to log in to add a translation. Details

Details

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/MissionsTab.cpp:
Priority of the original:
normal
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Current
Waiting
Fuzzy
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