Avorion Translation Server

Translation of Avorion: Latvian

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Retrieve an empty Escape Pod from a wreckage of the scientists ships near a monolith You have to log in to add a translation. Details

Retrieve an empty Escape Pod from a wreckage of the scientists ships near a monolith

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Rescue the scientists and other survivors of the lost rift expedition. You have to log in to add a translation. Details

Rescue the scientists and other survivors of the lost rift expedition.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Shockwave Anomalies, intensity ${intensity} You have to log in to add a translation. Details

Shockwave Anomalies, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shockwave Anomalies sector environment You have to log in to add a translation. Details

Shockwave Anomalies

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untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shields or more crew workforce recommended. You have to log in to add a translation. Details

Shields or more crew workforce recommended.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Less effective workforces if shields are down, due to necessary measures against radiation sickness. You have to log in to add a translation. Details

Less effective workforces if shields are down, due to necessary measures against radiation sickness.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Rescue of a Lost Expedition You have to log in to add a translation. Details

Rescue of a Lost Expedition

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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It's possible to transport any mass to this location. However - it's going to be into the heart of the swarm. EXTREME DANGER! Ships taken on this mission must be prepared accordingly. You have to log in to add a translation. Details

It's possible to transport any mass to this location. However - it's going to be into the heart of the swarm. EXTREME DANGER! Ships taken on this mission must be prepared accordingly.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/fighttheswarm.lua:
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Strong Cosmic Radiation, intensity ${intensity} You have to log in to add a translation. Details

Strong Cosmic Radiation, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Radiation sector environment You have to log in to add a translation. Details

Radiation

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Ion interferences are disturbing shield generation in this area. Shields are not able to regenerate. It is advised to enter the rift with fully charged shields. You have to log in to add a translation. Details

Ion interferences are disturbing shield generation in this area. Shields are not able to regenerate. It is advised to enter the rift with fully charged shields.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Ion Interference, intensity ${intensity} You have to log in to add a translation. Details

Ion Interference, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Ion Interference sector environment You have to log in to add a translation. Details

Ion Interference

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Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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There is an ion storm disrupting shield generators. Shields will discharge over time. You have to log in to add a translation. Details

There is an ion storm disrupting shield generators. Shields will discharge over time.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Ion Storm, intensity ${intensity} You have to log in to add a translation. Details

Ion Storm, intensity ${intensity}

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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