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At the bottom of the screen is your \c(0d0)Life Bar\c().↵ Right above the life bar your \c(0d0)Shield Status\c() is displayed. If your shield is depleted, it takes a while to be functional again.↵ ↵ \c(ddd)Note: you need energy to charge your shields, so make sure your ship produces more than it needs before going into battle.\c() | You have to log in to add a translation. | Details | |
At the bottom of the screen is your \c(0d0)Life Bar\c().↵ Right above the life bar your \c(0d0)Shield Status\c() is displayed. If your shield is depleted, it takes a while to be functional again.↵ ↵ \c(ddd)Note: you need energy to charge your shields, so make sure your ship produces more than it needs before going into battle.\c() You have to log in to edit this translation.
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Health and Shield | You have to log in to add a translation. | Details | |
Health and Shield You have to log in to edit this translation.
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The \c(0d0)Hyperspace Engine\c() status is shown below the speed bar. The status bar is only present while your \c(0d0)Hyperdrive\c() is charging. A countdown indicates how much charging time remains.↵ If the bar is red, your Hyperspace Engine is blocked. You have to move away before being able to jump. | You have to log in to add a translation. | Details | |
The \c(0d0)Hyperspace Engine\c() status is shown below the speed bar. The status bar is only present while your \c(0d0)Hyperdrive\c() is charging. A countdown indicates how much charging time remains.↵ If the bar is red, your Hyperspace Engine is blocked. You have to move away before being able to jump. You have to log in to edit this translation.
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Hyperdrive | You have to log in to add a translation. | Details | |
Hyperdrive You have to log in to edit this translation.
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Your \c(0d0)current speed\c() is shown by the bar at the top of your screen. If your ship is moving forward, the bar turns blue; movement in the opposite direction is shown as yellow. | You have to log in to add a translation. | Details | |
Your \c(0d0)current speed\c() is shown by the bar at the top of your screen. If your ship is moving forward, the bar turns blue; movement in the opposite direction is shown as yellow. You have to log in to edit this translation.
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HUD | You have to log in to add a translation. | Details | |
HUD You have to log in to edit this translation.
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\c(0d0)Switch\c() between your ships by selecting them and pressing \c(fff)${TransferPlayer}\c(). Switching without having another ship selected will transfer you to your \c(0d0)Drone\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Switch\c() between your ships by selecting them and pressing \c(fff)${TransferPlayer}\c(). Switching without having another ship selected will transfer you to your \c(0d0)Drone\c(). You have to log in to edit this translation.
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Switching Crafts | You have to log in to add a translation. | Details | |
Switching Crafts You have to log in to edit this translation.
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\c(0d0)Interact\c() with stations by selecting them with \c(fff)${selectButton}\c() and pressing \c(fff)${F}\c(). Some options, however, can only be performed while docked.↵ To \c(0d0)dock\c(), get close enough to the station until the docking markers become visible and fly to one of them. | You have to log in to add a translation. | Details | |
\c(0d0)Interact\c() with stations by selecting them with \c(fff)${selectButton}\c() and pressing \c(fff)${F}\c(). Some options, however, can only be performed while docked.↵ To \c(0d0)dock\c(), get close enough to the station until the docking markers become visible and fly to one of them. You have to log in to edit this translation.
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Docking | You have to log in to add a translation. | Details | |
Docking You have to log in to edit this translation.
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Select objects by clicking \c(fff)${selectButton}\c() in order to get more information about them. | You have to log in to add a translation. | Details | |
Select objects by clicking \c(fff)${selectButton}\c() in order to get more information about them. You have to log in to edit this translation.
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Selecting Objects | You have to log in to add a translation. | Details | |
Selecting Objects You have to log in to edit this translation.
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To move the \c(0d0)mouse pointer\c() independently, hold \c(fff)${freeCam}\c(). You can use this to click on any icon, or on things you're not directly looking at. | You have to log in to add a translation. | Details | |
To move the \c(0d0)mouse pointer\c() independently, hold \c(fff)${freeCam}\c(). You can use this to click on any icon, or on things you're not directly looking at. You have to log in to edit this translation.
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Mouse Movement | You have to log in to add a translation. | Details | |
Mouse Movement You have to log in to edit this translation.
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Sometimes you'll want to \c(0d0)move the camera\c() without having to turn the ship. Hold \c(fff)${movCam}\c() to move the camera independently. | You have to log in to add a translation. | Details | |
Sometimes you'll want to \c(0d0)move the camera\c() without having to turn the ship. Hold \c(fff)${movCam}\c() to move the camera independently. You have to log in to edit this translation.
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