Avorion Translation Server

Translation of Avorion: Indonesian

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At the bottom of the screen is your \c(0d0)Life Bar\c(). Right above the life bar your \c(0d0)Shield Status\c() is displayed. If your shield is depleted, it takes a while to be functional again. \c(ddd)Note: you need energy to charge your shields, so make sure your ship produces more than it needs before going into battle.\c() You have to log in to add a translation. Details

At the bottom of the screen is your \c(0d0)Life Bar\c(). Right above the life bar your \c(0d0)Shield Status\c() is displayed. If your shield is depleted, it takes a while to be functional again. \c(ddd)Note: you need energy to charge your shields, so make sure your ship produces more than it needs before going into battle.\c()

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Health and Shield You have to log in to add a translation. Details

Health and Shield

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The \c(0d0)Hyperspace Engine\c() status is shown below the speed bar. The status bar is only present while your \c(0d0)Hyperdrive\c() is charging. A countdown indicates how much charging time remains. If the bar is red, your Hyperspace Engine is blocked. You have to move away before being able to jump. You have to log in to add a translation. Details

The \c(0d0)Hyperspace Engine\c() status is shown below the speed bar. The status bar is only present while your \c(0d0)Hyperdrive\c() is charging. A countdown indicates how much charging time remains. If the bar is red, your Hyperspace Engine is blocked. You have to move away before being able to jump.

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Hyperdrive You have to log in to add a translation. Details

Hyperdrive

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Your \c(0d0)current speed\c() is shown by the bar at the top of your screen. If your ship is moving forward, the bar turns blue; movement in the opposite direction is shown as yellow. You have to log in to add a translation. Details

Your \c(0d0)current speed\c() is shown by the bar at the top of your screen. If your ship is moving forward, the bar turns blue; movement in the opposite direction is shown as yellow.

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HUD You have to log in to add a translation. Details

HUD

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\c(0d0)Switch\c() between your ships by selecting them and pressing \c(fff)${TransferPlayer}\c(). Switching without having another ship selected will transfer you to your \c(0d0)Drone\c(). You have to log in to add a translation. Details

\c(0d0)Switch\c() between your ships by selecting them and pressing \c(fff)${TransferPlayer}\c(). Switching without having another ship selected will transfer you to your \c(0d0)Drone\c().

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Switching Crafts You have to log in to add a translation. Details

Switching Crafts

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\c(0d0)Interact\c() with stations by selecting them with \c(fff)${selectButton}\c() and pressing \c(fff)${F}\c(). Some options, however, can only be performed while docked. To \c(0d0)dock\c(), get close enough to the station until the docking markers become visible and fly to one of them. You have to log in to add a translation. Details

\c(0d0)Interact\c() with stations by selecting them with \c(fff)${selectButton}\c() and pressing \c(fff)${F}\c(). Some options, however, can only be performed while docked. To \c(0d0)dock\c(), get close enough to the station until the docking markers become visible and fly to one of them.

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Docking You have to log in to add a translation. Details

Docking

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Select objects by clicking \c(fff)${selectButton}\c() in order to get more information about them. You have to log in to add a translation. Details

Select objects by clicking \c(fff)${selectButton}\c() in order to get more information about them.

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Selecting Objects You have to log in to add a translation. Details

Selecting Objects

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To move the \c(0d0)mouse pointer\c() independently, hold \c(fff)${freeCam}\c(). You can use this to click on any icon, or on things you're not directly looking at. You have to log in to add a translation. Details

To move the \c(0d0)mouse pointer\c() independently, hold \c(fff)${freeCam}\c(). You can use this to click on any icon, or on things you're not directly looking at.

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Mouse Movement You have to log in to add a translation. Details

Mouse Movement

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Sometimes you'll want to \c(0d0)move the camera\c() without having to turn the ship. Hold \c(fff)${movCam}\c() to move the camera independently. You have to log in to add a translation. Details

Sometimes you'll want to \c(0d0)move the camera\c() without having to turn the ship. Hold \c(fff)${movCam}\c() to move the camera independently.

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