Avorion Translation Server

Translation of Avorion: Hebrew

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Where are they now? You have to log in to add a translation. Details

Where are they now?

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Status:
untranslated
References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
  • ./data/scripts/player/missions/bountyhuntmission.lua:
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normal
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A few centuries ago, a highly advanced species lived in these sectors. You have to log in to add a translation. Details

A few centuries ago, a highly advanced species lived in these sectors.

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Status:
untranslated
References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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normal
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It was one of these huge ships. They're usually dormant, but for some reason this one wasn't. You have to log in to add a translation. Details

It was one of these huge ships. They're usually dormant, but for some reason this one wasn't.

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Status:
untranslated
References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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What do I know? I'm lucky I got away. Someone should take care of these things. You have to log in to add a translation. Details

What do I know? I'm lucky I got away. Someone should take care of these things.

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Status:
untranslated
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  • ./data/scripts/entity/dialogs/storyhints.lua:
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What thing? You have to log in to add a translation. Details

What thing?

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  • ./data/scripts/entity/dialogs/storyhints.lua:
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Why did it attack you? You have to log in to add a translation. Details

Why did it attack you?

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untranslated
References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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Yes! I didn't pay attention during a hyperspace jump recalculation and all of a sudden this thing attacked me! You have to log in to add a translation. Details

Yes! I didn't pay attention during a hyperspace jump recalculation and all of a sudden this thing attacked me!

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Status:
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References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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Very interesting. Goodbye. You have to log in to add a translation. Details

Very interesting. Goodbye.

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References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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War machines? You have to log in to add a translation. Details

War machines?

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untranslated
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  • ./data/scripts/entity/dialogs/storyhints.lua:
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Not really. Except that I nearly got killed a few weeks ago by one of those war machines. You have to log in to add a translation. Details

Not really. Except that I nearly got killed a few weeks ago by one of those war machines.

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Status:
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References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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I'll keep it in mind. You have to log in to add a translation. Details

I'll keep it in mind.

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Status:
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  • ./data/scripts/entity/dialogs/storyhints.lua:
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There's a new pirate captain who has been raiding freighters around here lately. I haven't seen him in one of the civilized sectors yet, but you should be careful when exploring in no man's space. You have to log in to add a translation. Details

There's a new pirate captain who has been raiding freighters around here lately. I haven't seen him in one of the civilized sectors yet, but you should be careful when exploring in no man's space.

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Status:
untranslated
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  • ./data/scripts/entity/dialogs/storyhints.lua:
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Thanks, I'll keep it in mind. You have to log in to add a translation. Details

Thanks, I'll keep it in mind.

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Status:
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  • ./data/scripts/entity/dialogs/storyhints.lua:
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I've heard that a pirate called 'Swoks' has started raiding freighters nearby. Bad for business, you know? He's keeping it low profile - ships just disappear. But everybody knows it's him. You should not go explore on your own in these sectors around here. You have to log in to add a translation. Details

I've heard that a pirate called 'Swoks' has started raiding freighters nearby. Bad for business, you know? He's keeping it low profile - ships just disappear. But everybody knows it's him. You should not go explore on your own in these sectors around here.

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Status:
untranslated
References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
Priority of the original:
normal
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Thank you, I'll have a look. You have to log in to add a translation. Details

Thank you, I'll have a look.

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Status:
untranslated
References:
  • ./data/scripts/entity/dialogs/storyhints.lua:
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