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| If you don't have enough money for those preliminary repairs, you can also \c(0d0)discard\c() the missing blocks to be able to edit your ship again. | You have to log in to add a translation. | Details | |
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If you don't have enough money for those preliminary repairs, you can also \c(0d0)discard\c() the missing blocks to be able to edit your ship again. You have to log in to edit this translation.
or Cancel
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| Merging Blocks | You have to log in to add a translation. | Details | |
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Merging Blocks You have to log in to edit this translation.
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| If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. | You have to log in to add a translation. | Details | |
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to edit this translation.
or Cancel
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| Building Shortcuts | You have to log in to add a translation. | Details | |
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Building Shortcuts You have to log in to edit this translation.
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| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
or Cancel
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| You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). | You have to log in to add a translation. | Details | |
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You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). You have to log in to edit this translation.
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| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
or Cancel
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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| It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). | You have to log in to add a translation. | Details | |
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It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). You have to log in to edit this translation.
or Cancel
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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| \c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() | You have to log in to add a translation. | Details | |
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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to edit this translation.
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| In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. | You have to log in to add a translation. | Details | |
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In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. You have to log in to edit this translation.
or Cancel
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| You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. | You have to log in to add a translation. | Details | |
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You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. You have to log in to edit this translation.
or Cancel
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| Every ship only has a certain number of turret slots. | You have to log in to add a translation. | Details | |
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Every ship only has a certain number of turret slots. You have to log in to edit this translation.
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| All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. | You have to log in to add a translation. | Details | |
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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to edit this translation.
or Cancel
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