Avorion Translation Server

Translation of Avorion: Finnish

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Ship Stats You have to log in to add a translation. Details

Ship Stats

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to add a translation. Details

You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to add a translation. Details

To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

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Instead of destroying an enemy craft, it can be boarded. You have to log in to add a translation. Details

Instead of destroying an enemy craft, it can be boarded.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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Ship Internals You have to log in to add a translation. Details

Ship Internals

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to add a translation. Details

If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c(). However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs! You have to log in to add a translation. Details

If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c(). However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs!

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). You have to log in to add a translation. Details

You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to add a translation. Details

If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block.

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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to add a translation. Details

Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting.

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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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