| Prio | Original string | Translation | — |
|---|---|---|---|
| If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
|
If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Building Shortcuts | You have to log in to add a translation. | Details | |
|
Building Shortcuts You have to log in to edit this translation.
or Cancel
|
|||
| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
|
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
or Cancel
|
|||
| Ship Stats | You have to log in to add a translation. | Details | |
|
Ship Stats You have to log in to edit this translation.
or Cancel
|
|||
| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
|
You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
or Cancel
|
|||
| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
|
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
or Cancel
|
|||
| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
|
To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
or Cancel
|
|||
| This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
|
This requires quite good relations to that faction though. You have to log in to edit this translation.
or Cancel
|
|||
| One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
|
One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
or Cancel
|
|||
| Building Shortcuts | You have to log in to add a translation. | Details | |
|
Building Shortcuts You have to log in to edit this translation.
or Cancel
|
|||
| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
|
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
or Cancel
|
|||
| Merging Blocks | You have to log in to add a translation. | Details | |
|
Merging Blocks You have to log in to edit this translation.
or Cancel
|
|||
| If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. | You have to log in to add a translation. | Details | |
|
If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to edit this translation.
or Cancel
|
|||
| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
|
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
or Cancel
|
|||
| Templates made up of several blocks can be scaled and rotated just like single blocks. | You have to log in to add a translation. | Details | |
|
Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to edit this translation.
or Cancel
|
|||
Export as