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| You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). | You have to log in to add a translation. | Details | |
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You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). You have to log in to edit this translation.
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| This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
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This requires quite good relations to that faction though. You have to log in to edit this translation.
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| One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
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| You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). | You have to log in to add a translation. | Details | |
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You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). You have to log in to edit this translation.
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| Transforming Blocks | You have to log in to add a translation. | Details | |
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Transforming Blocks You have to log in to edit this translation.
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| To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
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| While using the \c(0d0)Color Brush\c(), you can use \c(fff)[CTRL] + [C]\c() to select the color of that block and then \c(fff)[CTRL] + [V]\c() to use it on another block. | You have to log in to add a translation. | Details | |
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While using the \c(0d0)Color Brush\c(), you can use \c(fff)[CTRL] + [C]\c() to select the color of that block and then \c(fff)[CTRL] + [V]\c() to use it on another block. You have to log in to edit this translation.
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| In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). | You have to log in to add a translation. | Details | |
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In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). You have to log in to edit this translation.
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| Officers | You have to log in to add a translation. | Details | |
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Officers You have to log in to edit this translation.
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| How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. | You have to log in to add a translation. | Details | |
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How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. You have to log in to edit this translation.
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| Turret Designs | You have to log in to add a translation. | Details | |
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Turret Designs You have to log in to edit this translation.
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| \c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later! | You have to log in to add a translation. | Details | |
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\c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later! You have to log in to edit this translation.
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| The crew has to be \c(0d0)paid every three hours\c(). | You have to log in to add a translation. | Details | |
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The crew has to be \c(0d0)paid every three hours\c(). You have to log in to edit this translation.
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| Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. | You have to log in to add a translation. | Details | |
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Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. You have to log in to edit this translation.
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| You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. | You have to log in to add a translation. | Details | |
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to edit this translation.
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