| Prio | Original string | Translation | — |
|---|---|---|---|
| Changing Colors | You have to log in to add a translation. | Details | |
|
Changing Colors You have to log in to edit this translation.
or Cancel
|
|||
| If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. | You have to log in to add a translation. | Details | |
|
If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to edit this translation.
or Cancel
|
|||
| Boarders will kill anyone resisting and you will be able to use the ship with a new crew. | You have to log in to add a translation. | Details | |
|
Boarders will kill anyone resisting and you will be able to use the ship with a new crew. You have to log in to edit this translation.
or Cancel
|
|||
| Turret Designs | You have to log in to add a translation. | Details | |
|
Turret Designs You have to log in to edit this translation.
or Cancel
|
|||
| \c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later! | You have to log in to add a translation. | Details | |
|
\c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later! You have to log in to edit this translation.
or Cancel
|
|||
| Silhouettes | You have to log in to add a translation. | Details | |
|
Silhouettes You have to log in to edit this translation.
or Cancel
|
|||
| You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
|
You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
or Cancel
|
|||
| The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | You have to log in to add a translation. | Details | |
|
The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to edit this translation.
or Cancel
|
|||
| Ship Stats | You have to log in to add a translation. | Details | |
|
Ship Stats You have to log in to edit this translation.
or Cancel
|
|||
| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
|
You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
or Cancel
|
|||
| You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). | You have to log in to add a translation. | Details | |
|
You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). You have to log in to edit this translation.
or Cancel
|
|||
| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
|
To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
or Cancel
|
|||
| They must have built their ships somehow... | You have to log in to add a translation. | Details | |
|
They must have built their ships somehow... You have to log in to edit this translation.
or Cancel
|
|||
| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
|
Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
or Cancel
|
|||
| Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
|
Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
or Cancel
|
|||
Export as