| Prio | Original string | Translation | — |
|---|---|---|---|
| The crew has to be \c(0d0)paid every three hours\c(). | You have to log in to add a translation. | Details | |
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The crew has to be \c(0d0)paid every three hours\c(). You have to log in to edit this translation.
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| Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. | You have to log in to add a translation. | Details | |
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Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. You have to log in to edit this translation.
or Cancel
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| You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. | You have to log in to add a translation. | Details | |
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to edit this translation.
or Cancel
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| To change colors, select the \c(0d0)Color Brush\c() on the left. | You have to log in to add a translation. | Details | |
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To change colors, select the \c(0d0)Color Brush\c() on the left. You have to log in to edit this translation.
or Cancel
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| Changing Colors | You have to log in to add a translation. | Details | |
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Changing Colors You have to log in to edit this translation.
or Cancel
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| If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. | You have to log in to add a translation. | Details | |
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If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to edit this translation.
or Cancel
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| Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt. | You have to log in to add a translation. | Details | |
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Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt. You have to log in to edit this translation.
or Cancel
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| Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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| To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. | You have to log in to add a translation. | Details | |
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To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. You have to log in to edit this translation.
or Cancel
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| Placing Turrets | You have to log in to add a translation. | Details | |
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Placing Turrets You have to log in to edit this translation.
or Cancel
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| To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. | You have to log in to add a translation. | Details | |
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to edit this translation.
or Cancel
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| If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. | You have to log in to add a translation. | Details | |
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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to edit this translation.
or Cancel
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| In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. | You have to log in to add a translation. | Details | |
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In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. You have to log in to edit this translation.
or Cancel
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| As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods. | You have to log in to add a translation. | Details | |
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As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods. You have to log in to edit this translation.
or Cancel
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| Grid | You have to log in to add a translation. | Details | |
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Grid You have to log in to edit this translation.
or Cancel
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