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| If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. | You have to log in to add a translation. | Details | |
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If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. You have to log in to edit this translation.
or Cancel
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| \c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() | You have to log in to add a translation. | Details | |
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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to edit this translation.
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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| You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
or Cancel
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| You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
or Cancel
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| You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
or Cancel
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| Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
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Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
or Cancel
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| Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
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| Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
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Your crew will assign officers automatically. You have to log in to edit this translation.
or Cancel
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| Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
or Cancel
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| You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. | You have to log in to add a translation. | Details | |
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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to edit this translation.
or Cancel
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| Transforming Blocks | You have to log in to add a translation. | Details | |
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Transforming Blocks You have to log in to edit this translation.
or Cancel
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| To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
or Cancel
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| Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt. | You have to log in to add a translation. | Details | |
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Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt. You have to log in to edit this translation.
or Cancel
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| In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). | You have to log in to add a translation. | Details | |
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In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). You have to log in to edit this translation.
or Cancel
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