| Prio | Original string | Translation | — |
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| \c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). You have to log in to edit this translation.
or Cancel
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| These kits allow quick on-site reassembly of a destroyed ship or station. | You have to log in to add a translation. | Details | |
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These kits allow quick on-site reassembly of a destroyed ship or station. You have to log in to edit this translation.
or Cancel
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| Grid | You have to log in to add a translation. | Details | |
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Grid You have to log in to edit this translation.
or Cancel
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| To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. | You have to log in to add a translation. | Details | |
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to edit this translation.
or Cancel
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| In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. | You have to log in to add a translation. | Details | |
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In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. You have to log in to edit this translation.
or Cancel
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| \c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). You have to log in to edit this translation.
or Cancel
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| This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. | You have to log in to add a translation. | Details | |
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This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. You have to log in to edit this translation.
or Cancel
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| You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. | You have to log in to add a translation. | Details | |
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You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. You have to log in to edit this translation.
or Cancel
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| This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. | You have to log in to add a translation. | Details | |
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This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. You have to log in to edit this translation.
or Cancel
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| Silhouettes | You have to log in to add a translation. | Details | |
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Silhouettes You have to log in to edit this translation.
or Cancel
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| You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
or Cancel
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| If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c().↵ However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs! | You have to log in to add a translation. | Details | |
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If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c().↵ However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs! You have to log in to edit this translation.
or Cancel
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| Ship Stats | You have to log in to add a translation. | Details | |
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Ship Stats You have to log in to edit this translation.
or Cancel
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| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
or Cancel
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| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
or Cancel
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