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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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| Merging Blocks | You have to log in to add a translation. | Details | |
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Merging Blocks You have to log in to edit this translation.
or Cancel
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| If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. | You have to log in to add a translation. | Details | |
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to edit this translation.
or Cancel
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| Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
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Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
or Cancel
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| If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
or Cancel
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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| Matching Size & Shape | You have to log in to add a translation. | Details | |
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Matching Size & Shape You have to log in to edit this translation.
or Cancel
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| Advanced Building | You have to log in to add a translation. | Details | |
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Advanced Building You have to log in to edit this translation.
or Cancel
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| Building Shortcuts | You have to log in to add a translation. | Details | |
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Building Shortcuts You have to log in to edit this translation.
or Cancel
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| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
or Cancel
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| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
or Cancel
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| The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. | You have to log in to add a translation. | Details | |
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The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. You have to log in to edit this translation.
or Cancel
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| The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. | You have to log in to add a translation. | Details | |
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The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. You have to log in to edit this translation.
or Cancel
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| To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory. | You have to log in to add a translation. | Details | |
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To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory. You have to log in to edit this translation.
or Cancel
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| To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory. | You have to log in to add a translation. | Details | |
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To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory. You have to log in to edit this translation.
or Cancel
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