| Prio | Original string | Translation | — |
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| Grid | You have to log in to add a translation. | Details | |
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Grid You have to log in to edit this translation.
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| To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. | You have to log in to add a translation. | Details | |
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to edit this translation.
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| Your crew has a \c(0d0)Morale\c(). | You have to log in to add a translation. | Details | |
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Your crew has a \c(0d0)Morale\c(). You have to log in to edit this translation.
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| Assigning a \c(0d0)Captain\c() to your ship allows you to command it remotely over the \c(0d0)Galaxy Map\c(). Depending on the captain's \c(0d0)Class\c(), they will also grant certain bonuses to your ship.↵ ↵ Captains will be discussed more in-depth in the \c(0d0)Fleet Management\c() section of the encyclopedia. | You have to log in to add a translation. | Details | |
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Assigning a \c(0d0)Captain\c() to your ship allows you to command it remotely over the \c(0d0)Galaxy Map\c(). Depending on the captain's \c(0d0)Class\c(), they will also grant certain bonuses to your ship.↵ ↵ Captains will be discussed more in-depth in the \c(0d0)Fleet Management\c() section of the encyclopedia. You have to log in to edit this translation.
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| These kits allow quick on-site reassembly of a destroyed ship or station. | You have to log in to add a translation. | Details | |
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These kits allow quick on-site reassembly of a destroyed ship or station. You have to log in to edit this translation.
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| \c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). You have to log in to edit this translation.
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| Silhouettes | You have to log in to add a translation. | Details | |
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Silhouettes You have to log in to edit this translation.
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| You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
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| This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. | You have to log in to add a translation. | Details | |
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This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. You have to log in to edit this translation.
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| Ship Stats | You have to log in to add a translation. | Details | |
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Ship Stats You have to log in to edit this translation.
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| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
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| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
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| You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
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| You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
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| Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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